MacroQuest is a full featured macroing subsystem that hooks into the EverQuest client.
NanoCL is a simple command language with syntax based on TCL implemented in C++. NanoCL is designed to provide simple scripting language, configuration file format as well as interactive console to games and GUI applications.
functional, object-oriented programming language mainly built, to improve website creation, but is useful for the automated creation of any kind of text files
ONSlaught is an ONScripter clone with Unicode support and other features. Its aim is to completely replace ONScripter as an open source visual novel engine by providing a completely new design and new features.
Interpreter for a simple LISP dialect. Lexically scoped with FUNARG feature. Implemented in C++. User Interface in Qt.
Serpent is a real-time scripting language inspired by Python but completely reimplemented to support real-time garbage collection and multiple instances of the virtual machines running on independent threads.
Script Interpreter for a Basic Language
orca is yet another script language which supports OO & distribute processing & functional programming aspects. And It's useful in string processing with decode statements & regular expression in it.
The goal of the UnderC project is to produce a useful C++ interpeter.
XPHP is an IDE authoring tool for Windows that allows you to design, develop, test, debug and deploy PHP applications. [This project has been discontinued since 2005]
Prototype-based embedded interpreter for C++.
guiForth is a customized version of pForth that provides bindings to the FLTK library. The initial goal is to create a software development system for the Agenda VR3 PDA, but guiForth should be portable to any platform that has FLTK.
NTidy, a .Net wrapper for Tidy (Tidy is the famous HTML beautifier C library, http://tidy.sourceforge.net ).
Lisp interpreter for the PSP + UNIX-clones.
This is a Lisp interpreter which will eventually be ANSI standard compliant. It currently compiles for UNIX-clones and the PSP, it has no external dependencies, with the garbage collector and numeric library and all other components being home made, from scratch. Working so far: * Automatic precise garbage collector. * Procedural macros. * Computer algebra library * A bunch of useful primitives. * A fairly small, but useful standard library. In the PSP build, the following additional features are available: * Some primitives for graphics on the PSP. --- The PSP has no decent hot-swappable coding language, and it can't multi-task. Therefore, this interpreter supports Emacs-like multi-tasking on the PSP. See: Several frames+windows each running their own lisp program from a single core.
A project devoted to porting existing software, and writing new software for the Amiga Research Operating System. The website, http://www.aros-stuff.tk/, contains more information, and is more frequently updated.
Adam is a programming language that is truely visual. There is a person named Adam who walks around in a 3D environment to show the execution of a program. A program is a description of the sequence of actions Adam must perform on the objects in a
An engine for world scripting. Worlds may be games, or internet browsers, word processors, whatever the scripter can and wants to create.
Script language independent library for calling functions out of script files with other PLs like C/C++. This should be possible, using only some few functions as interface.
A high-level interpreted, precompiled, web-optimized programming language
AlsaPlayer-Python is a set of python bindings. It allows you to write custom interfaces for AlsaPlayer using the full power of the Python language. Also provided is a Python module to control AlsaPlayer from external programs.
Aluminium is a visual data-flow-ish programming language for small web applications.
Alvyn is a free and open source re-implementation of Amos Pro Basic (Amiga) a Basic interpreter used for game developing. Alvyn is multiplatform and written in C++, with aim to preserve max compatibility with AmosPro. It use SDL library for graphics and
A declarative and deterministic Lisp-like language.