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Object Oriented Context Manager, serializer, editor API, targeted to extend short sized libraries able to play media objects as they are edited. Provides a virtual Machine, undo,merge,... API independant. Provides many extended libs. Demoscene oriented. https://www.youtube.com/watch?v=N86VfpYiz-Y2 weekly downloads
Hotaru is an XNA-based Game Engine that is intended to be used for 2D Action RPGs. Game Developers can use Tonbo (a Visual Studio Plug-in) to create and distribute games that run on Hotaru.1 weekly downloads
The Network-Integrated Multimedia Middleware (NMM) is a flow graph based multimedia framework that allows to create distributed multimedia applications: local and remote multimedia devices or software components can be combined.1 weekly downloads
Mimicware is a high-level cross-platform, multimedia engine. It has been used in multiple commercial video game releases, and has been in active development at Funavision, Inc., since 2008. Mimicware is available under the Apache 2.0 license.
The goal of this project is to create a next generation font format that can keep up with the demands of current desktop, web, mobile device and video game applications while remaining extensible and safe for the future.