Make robots for MediaWiki-powered sites!
The DotNetWikiBot Framework was developed so that it can offer a helping hand with many complicated and routine tasks of wiki site development and maintenance. DotNetWikiBot Framework is a cross-platform full-featured client API, that allows you to build programs and web robots easily to manage information on MediaWiki-powered sites. DotNetWikiBot Framework can also be used for learning C# and .NET.
Object Oriented Context Manager, serializer, editor API, targeted to extend short sized libraries able to play media objects as they are edited. Provides a virtual Machine, undo,merge,... API independant. Provides many extended libs. Demoscene oriented. https://www.youtube.com/watch?v=N86VfpYiz-Y
!EOF is not EOF. EOF is an acronym for Easy Open Framework. The framework offers a flexible but simple client/server fundament for variable network applications. Goal ist creating a really easy to use but hopefully even potent framework like others.
Low-latency high speed hybrid framework-library for utilizing the IBM Cell processor SPE units (PS3, QS20) to carry out computational tasks. Provides some DSP tasks such as FFT and complex MAC. Thread-safe and easily extensible with new arithmetics tasks
GUI Library for Nintendo DS Homebrew Application based on the devkitArm toolkit.
Hotaru is an XNA-based Game Engine that is intended to be used for 2D Action RPGs. Game Developers can use Tonbo (a Visual Studio Plug-in) to create and distribute games that run on Hotaru.
JCBE is an acceleration framework for Java programs running on Cell Broadband Engine processors. It is based on native methods executed on either PPE or SPE depending on method annotation used. C code is directly embeded in the Java source.
LibXP is a cross platform library which allows the easy development of cross platform applications. While it's main target is GUI applications, it is also suited at other types.
Mimicware is a high-level cross-platform, multimedia engine. It has been used in multiple commercial video game releases, and has been in active development at Funavision, Inc., since 2008. Mimicware is available under the Apache 2.0 license.
A place for crazy ideas and experimentation with game development related systems. Nothing useful done yet! :)
NModule is an extensible plug-in framework for the .NET framework. It is an abstraction layer on top of the reflection API. It uses roles (defined by the application) to determine how to use a module.
The Network-Integrated Multimedia Middleware (NMM) is a flow graph based multimedia framework that allows to create distributed multimedia applications: local and remote multimedia devices or software components can be combined.
This project contains a framework for development games for PSP using OOP, this projetct is based on PSPSDK + OSLib.
PSPKit is an open source framework designed help developers rapidly build applications for the Sony Playstation Portable (PSP).
PSPRPG is a framework for creating RPGs for the PSP.
Project E is a lightweight, multithreading 2D game engine with a fast and simple scripting language.
SDLPS3 is a port of the SDL framework to the Sony sanctioned otherOS environment for the PS3. This allows developers to port and create SDL framework applications that run on the PS3 without the need to install linux on the console.
A cross-platform graphics engine initially for XNA, Managed DirectX and Symbian OS games development. The engine is a 2D sprite engine that allows the use of 'layered' sprites, pre-calculated sprite paths and automated animation.
A project to develop a library or set of libraries for extending the XNA Content Pipeline by way of custom content importers and processors. The project aims to develop content importers for as many file formats as possible.
The goal of this project is to create a next generation font format that can keep up with the demands of current desktop, web, mobile device and video game applications while remaining extensible and safe for the future.
Devslib is a library develop for Sony's Psp and based on Brunni's Oslib. She has the distinction of being a community project mounted by the developers of "Devsgen.com". For more information, please visit the official site.
Methodcache is an easy to use but powerful Spring AOP cache on method level in Spring apps. To enable the caching for a service-method you only have to add the annotation @MethodCache and do some configurations. See example and cookbook!