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Frameworks Software

  • Compare Cell Phone Plans at Wirefly Compare Cell Phone Plans at Wirefly Icon
    Compare Cell Phone Plans at Wirefly Icon

    You’re probably paying too much for cell phone service. Wirefly compares hundreds of plans to help you save.

    You’re probably paying too much for cell phone service. Wirefly compares hundreds of plans to help you save. Enter what you need (minutes, data, texts) into Wirefly’s innovative plan comparison tools and see your savings instantly.
  • Searching for Affordable Business Phone Service? Searching for Affordable Business Phone Service? Icon
    Searching for Affordable Business Phone Service? Icon

    If you're on the hunt for business phone service that is reliable and budget-friendly, Voice over Internet Protocol (VoIP) is your answer.

    Today's small-to-medium-sized (SMB) businesses and large enterprises are saving on their monthly communications costs by making one simple decision: to switch to a VoIP service solution from their old, outdated Plain Old Telephone Service (POTS). By choosing a new VoIP service, these companies enjoy the flexibility, reliability, call features, and audio quality that only a VoIP service can provide. Plus, they cut their phone bill by up to 70%!
  • DotNetWikiBot Framework Icon

    DotNetWikiBot Framework

    Make robots for MediaWiki-powered sites!

    The DotNetWikiBot Framework was developed so that it can offer a helping hand with many complicated and routine tasks of wiki site development and maintenance. DotNetWikiBot Framework is a cross-platform full-featured client API, that allows you to build programs and web robots easily to manage information on MediaWiki-powered sites. DotNetWikiBot Framework can also be used for learning C# and .NET.

  • AzurVedaLib Context Manager

    Object Oriented Context Manager, serializer, editor API, targeted to extend short sized libraries able to play media objects as they are edited. Provides a virtual Machine, undo,merge,... API independant. Provides many extended libs. Demoscene oriented. https://www.youtube.com/watch?v=N86VfpYiz-Y

    Downloads: 1 This Week Last Update: See Project
  • !EOF

    !EOF is not EOF. EOF is an acronym for Easy Open Framework. The framework offers a flexible but simple client/server fundament for variable network applications. Goal ist creating a really easy to use but hopefully even potent framework like others.

    Downloads: 0 This Week Last Update: See Project
  • Cell SPE TaskLib framework

    Low-latency high speed hybrid framework-library for utilizing the IBM Cell processor SPE units (PS3, QS20) to carry out computational tasks. Provides some DSP tasks such as FFT and complex MAC. Thread-safe and easily extensible with new arithmetics tasks

  • Damn Simple Graphical User Interface

    GUI Library for Nintendo DS Homebrew Application based on the devkitArm toolkit.

    Downloads: 0 This Week Last Update: See Project
  • License This HTML5 Speed Test for Your ISP or Network License This HTML5 Speed Test for Your ISP or Network Icon
    License This HTML5 Speed Test for Your ISP or Network Icon

    Are you an ISP or network administrator looking for a reliable, accurate, & affordable HTML5 speed test that works on all devices?

    The SourceForge Speed Test measures Latency/Ping, Jitter, Download Speed, Upload Speed, Buffer Bloat, and Packet Loss. Upon completion, you can view detailed reports about your connection. This HTML5 speed test does not require Flash or Java, and works on all devices including tablets and smartphones. Host on your own infrastructure or use ours. For licensing, inquire today.
  • Hotaru

    Hotaru is an XNA-based Game Engine that is intended to be used for 2D Action RPGs. Game Developers can use Tonbo (a Visual Studio Plug-in) to create and distribute games that run on Hotaru.

    Downloads: 0 This Week Last Update: See Project
  • JCBE

    JCBE is an acceleration framework for Java programs running on Cell Broadband Engine processors. It is based on native methods executed on either PPE or SPE depending on method annotation used. C code is directly embeded in the Java source.

    Downloads: 0 This Week Last Update: See Project
  • LibXP

    LibXP is a cross platform library which allows the easy development of cross platform applications. While it's main target is GUI applications, it is also suited at other types.

    Downloads: 0 This Week Last Update: See Project
  • Mimicware

    Mimicware is a high-level cross-platform, multimedia engine. It has been used in multiple commercial video game releases, and has been in active development at Funavision, Inc., since 2008. Mimicware is available under the Apache 2.0 license.

    Downloads: 0 This Week Last Update: See Project
  • Munchxin - Game Development Sandpit

    A place for crazy ideas and experimentation with game development related systems. Nothing useful done yet! :)

    Downloads: 0 This Week Last Update: See Project
  • NModule Plug-In Framework

    NModule is an extensible plug-in framework for the .NET framework. It is an abstraction layer on top of the reflection API. It uses roles (defined by the application) to determine how to use a module.

    Downloads: 0 This Week Last Update: See Project
  • Network-Integrated Multimedia Middleware

    The Network-Integrated Multimedia Middleware (NMM) is a flow graph based multimedia framework that allows to create distributed multimedia applications: local and remote multimedia devices or software components can be combined.

    Downloads: 0 This Week Last Update: See Project
  • Downloads: 0 This Week Last Update: See Project
  • PSPFramework

    This project contains a framework for development games for PSP using OOP, this projetct is based on PSPSDK + OSLib.

    Downloads: 0 This Week Last Update: See Project
  • PSPKit

    PSPKit is an open source framework designed help developers rapidly build applications for the Sony Playstation Portable (PSP).

    Downloads: 0 This Week Last Update: See Project
  • PSPRPG

    PSPRPG is a framework for creating RPGs for the PSP.

    Downloads: 0 This Week Last Update: See Project
  • Project E

    Project E is a lightweight, multithreading 2D game engine with a fast and simple scripting language.

    Downloads: 0 This Week Last Update: See Project
  • SDL_PS3

    SDLPS3 is a port of the SDL framework to the Sony sanctioned otherOS environment for the PS3. This allows developers to port and create SDL framework applications that run on the PS3 without the need to install linux on the console.

  • Wii Opera SDK

    Javascript SDK for Nintendo Wii's Opera browser with classes for 3D vertex math, triangle meshes, canvas drawing, Wii Remote motion/button detecting, and multiuser interfaces. Official site: http://wiioperasdk.com and blog: http://blog.wiioperasdk.com.

    Downloads: 0 This Week Last Update: See Project
  • X Engine

    A cross-platform graphics engine initially for XNA, Managed DirectX and Symbian OS games development. The engine is a 2D sprite engine that allows the use of 'layered' sprites, pre-calculated sprite paths and automated animation.

    Downloads: 0 This Week Last Update: See Project
  • XNA Xtender

    A project to develop a library or set of libraries for extending the XNA Content Pipeline by way of custom content importers and processors. The project aims to develop content importers for as many file formats as possible.

    Downloads: 0 This Week Last Update: See Project
  • XPHF - Extensible PhotoFont

    The goal of this project is to create a next generation font format that can keep up with the demands of current desktop, web, mobile device and video game applications while remaining extensible and safe for the future.

    Downloads: 0 This Week Last Update: See Project
  • devslib

    Devslib is a library develop for Sony's Psp and based on Brunni's Oslib. She has the distinction of being a community project mounted by the developers of "Devsgen.com". For more information, please visit the official site.

    Downloads: 0 This Week Last Update: See Project
  • methodcache

    Methodcache is an easy to use but powerful Spring AOP cache on method level in Spring apps. To enable the caching for a service-method you only have to add the annotation @MethodCache and do some configurations. See example and cookbook!

    Downloads: 0 This Week Last Update: See Project
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