The Software Testing Automation Framework (STAF) is a framework designed to improve the level of reuse and automation in test cases and test environments. The goal of STAF is to provide a complete end-to-end automation solution for testers.
Don't expect this to be a high quality graphics library (it will be 2d) however it will be cross platform (*nix's, Linux, windows). We will write it in C (see the name?) compiled with the mingw software and the gcc software and jam build tool.
Motor de videojuegos 3D basado en Genesis3D.
Etch is a cross-platform, language- and transport-independent framework for building and consuming network services. With Etch, service development and consumption becomes no more difficult than library development and consumption.
JDS(oE) is a Developer Suit of Embeded system. It's a IDE, whice include a vritual machine portable interface, an RTOS, a group of bin tools and some build script.
PradoC is a port of the core Prado framework to a native PHP C extension. For now until the project reaches an Alpha state you may access the source code via subversion: `svn co https://svn.sourceforge.net/svnroot/pradoc pradoc'.
Quake3 Engine Project - This is a project to take over development of the recently-released Quake3 Engine for gaming. This project has two goals: To produce a bug-free Q3 version, and to have another version with new features plus the bugfixes.
Simple graphics, keyboard and mouse library with a C interface
is a collection of ultra-simple routines I've found useful for making small interactive graphics applications. === Functions include === * Window creation * 32-bit RGBA bitmap creation * Fast software based drawing routines (pixels, lines, text etc) * Mouse and keyboard input === Details === * Written in C * Python bindings provided * Permissive BSD licence * Win32 version currently. Linux and Mac planned. === Performance === Running on Windows XP on an Intel Core i3 530 (3.4 GHz): * Putpixel - 31 million per second * Rectangle fill - 11 billion pixels per second * Text render - 11 million characters per second (8 point, fixed width font)
VSGE is a platform-independent, "very simple" game engine based on the SDL and OpenGL libraries. Using unorthodox technologies when appropriate, it strives to make developing non-trivial games simple and fun.