Create Web Appliaction by XML Script for JAVA.
This is a game engine that helps game developer to produce game easier.It is writen in C++ and all of the functions are fixed into classes as the engine is designed in the method of Object-Oriented.
A sandbox for experimenting with game development techniques and technologies, aiming to develop a game framework and sample game.
Leadwerks Arena is an open source first-person/third-person arena game for online play between players. It is a community created tech demo for the Leadwerks Engine 2.1 and showcase of Phoenix.Framework.
LuaDist is a CMake built module distribution and deployment tool for the Lua programming language. It aims to achieve zero configuration runtime environment for Lua modules and libraries be it source or binary.
The LuaGameSDK is a suite of compiled Lua binaries and associated modules for creating games in Lua. The framework is based on Lua 5.1 and has bindings for Irrlicht, ODE and OpenAL, and for .NET via LuaInterface.
Lightweight Linq-like library for Lua
Lightweight Linq-like library for Lua. The syntax is very similar to LINQ and reminds of SQL, for those who already know those languages. It’s released with a BSD 3 clause license. It uses a very basic subset of Lua, which allows it to be used also in very restrictive embedding scenarios (e.g. videogames). The focus on data instead of processing makes it suitable for all those scripts where querying the hosting application entities is paramount: RPG videogames, Adobe Photoshop Lightroom.
Fast prototyping environment in Lua for GUI, DSP and ANN development. Based on lqt, lfann, and our code. Goal minimal build dependencies. Only contains what we or any contributor needs.
Networking and sockets in scripting languages is difficult and often overcomplicated! Monasic is a server daemon (service) which does all the low level work to create a simple message-based environment, allowing easy access to networking via scripts.
Layered and skinned G.U.I. , alpha blending, plugins system, embedded script engine, signal & slot, xml & xslt, unicode string
NaN3D is a real-time 3d software rendering engine for the C++ programming language. This project is relased under the LGPL License.
Networix is a Open Source Framework programmed in c# to allow users to script in lua, c# and GLSL in a OpenGL Environment using an object based interface.
3D RTS Graphics engine developed by students at Neumont University. C++ implementation with a LUA scripting engine.
Ninja INI is a simple, lightweight, and fast INI file reader & writer. It supports 3 levels (sections, keys, and containers), multiple keys with same name, parse command-line (argc & argv). Written in C++ with STL design and optional bindings to Lua.
OgreStudio is a Game Development Framework. It's based on OGRE graphics engine and OPAL physics wrapper library. You can get rid of the boring repetitive work phases of low-level development, and you can concentrate on the main concepts of the game.
OpenFrag is an Open Source, multi-platform game. It plays in a medieval environment where Orcs and Humans fight to the death in a multiplayer session. Compile instructions and dependencies can be found on the following wiki page: http://wiki.openfrag.org
Universal, platform independet, scriptable, networking game engine with physics and sound support.
This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
RMX is a modular automation system supporting system events and human interface events.
Game Creation Framework-Tool
Raisin is an easy to use framework that helps develop your games by do the things that is the same for every game, and leaves anything else up to you.
3D real-time framework designed for rapid prototyping and interactive environments. Using Lua as the high-level access point to the engine and component-based entities, one only needs to alter scripts to create an interactive environment, like a game.
Simple Game Engine framework to simplify games development with DirectX.
Simple Playing - Game Framework : An easy to use framework with dependency injection. Based on OpenGL SFML and the boost libraries. Written in C++ and theoretically supporting all major operating systems.
The TORUS framework project aims to provide a complete application lifecycle management environment (from requirements to tests), supporting most common platforms and programing languages, and centered on one main concept: Think Once & ReUSe!
This project explores the unproven concept of a "game browser", which attempts to bring what we have with current websites into the game world.