Apcl is educational project trying to build portable c++ common library with some useful functions and classes.
A user-land library targeting at application level networking.
...++ source files, that can be compiled with your project. Folder 'test' in source tree contains some examples of using Apparat. For assembling your projects I am suggesting my own project management system based on standard 'make'. Root of this system is ingenious 'GNUMakefile' that automatically generates rules for compiling of all files in project's source tree and linking generated object files in executable file or library. See README for details.
The Apparatus Framework is an object oriented software framework written in C++ for embedded applications. It implements RT-OS abstraction, simulation facilities, device and communication concepts, design pattern and more.
The Application Server Development Library is a generic component modules library for application server/services & software development on the Windows & Linux & BSD platforms. It can be used for rapid developing network application and generic software.
Arcl is portable c++ common library with some useful functions and classes for general c++ programming.
Library to make event-driven code easy to write and read for Arduino.
The "Armoury" is a collection of resources, frameworks, utilities, libraries and all the tools and weapons object oriented programmers should armored with.
As I See Fit 1.1 AI Services Framework
I no longer have a Linux box, so there will be no further development. As I See Fit 1.1 AI Services Framework AsISeeFit is manufactured by MSS Code Factory 2.9, available at http://msscodefactory.sourceforge.net. AsISeeFit imports the data from a Facebook profile as read and evaluated by MSS Code Factory MarkII 2.10 (Apache V2 License.) AsISeeFit also depends on the Apache V2 Licensed MSS Code Factory 2.10 projects CFSecurity, CFInternet, and CFEng.
Hashing and spatial concurrency library.
AshTL aims to provide a complete framework for dealing with spatial data in an efficient, parallel manner. As such, we primarily provide container classes and data types relating to 2D and 3D coordinate grids. AshTL is currently in alpha development (some features may not work correctly, and interfaces are likely to change). While in alpha and beta development, AshTL is licensed under AGPL v3+. Stable releases will include an exception so that AshTL itself will always be AGPL, but will...
Aswang is a lightweight and flexible C++ class framework meant to make windows GUI development easier and faster without the imposition of bloated libraries or any particular visual style.
asycxx, is a framework to develop networked applications in c++ in an asynchronous style. This project is largely inspired from 'Twisted' (http://twistedmatrix.com)
AutoMan is an extension to the SOFA: Simulation Open Framework Architecture. It provides an easier to use programming interface an allows all simulations developed therein to be run in VR.
Object Oriented Context Manager, serializer, editor API, targeted to extend short sized libraries able to play media objects as they are edited. Provides a virtual Machine, undo,merge,... API independant. Provides many extended libs. Demoscene oriented. https://www.youtube.com/watch?v=N86VfpYiz-Y
Windows için pencere, ağ bağlantısı, çok iş parçacıklı çalışma, çok süreçli çalışma, eş zamanlı çalışma, seri port bağlantısı, sistem girdiler, grafik gibi olanakları sağlayan temel bir uygulama çatısı (framework)...
A C++ framework that uses inhibition trees for behaviour control.
The Behaviour Control Framework is a generic platform-independent C++ framework that implements a control architecture consisting of a hierarchical network of behaviour layers. These layers each contain behaviours that can inhibit one another and interact to achieve control. A full discussion of the structure and ideas behind this framework can be found in the Doxygen documentation that comes with the release. This documentation is well worth a read before you decide if the library is for you...
A replacement library which aim in replacing the default AmigaOS "layers.library" to more efficently manage layers operations on modern AmigaOS operating systems. It comes with some advanced layers techniques to speed up operations....
3D render engine cross platform written from scratch using c++11 standard features. With the approach to create a high scalable, flexible 3D engine with full modding support. Using flexible configs to include common technologies without the lack of massive extension coding
The Biomolecule Toolkit is a library for modeling biological macromolecules such as proteins, DNA and RNA. It provides a C++ interface for common tasks in structural biology to facilitate the development of molecular modeling, design and analysis tools.
Blackboard implements a lightweight, portable tuple space suitable for multi-agent system and distributed component design. Supports implicit invocation via content-filtered asynchronous events, blocking call semantics, and shared memory messaging.
Blister is an extremely fast, scalable, lightweight, cross-platform C++ library and cmdline tool set for building async I/O servers and clients. It includes optimized logging, configuration, networking, process control, HTTP and SMTP APIs
This project is intended to serve as a framework for developing plugin system with internal hierarchical storage of objects coming from plugins. Plugins contains objects and commands. All functionality of kernel and plugins are to be exported to Python.
This is a C++ logging library implementation which is accepted to Boost. It aims for extensibility and flexibility while moderately affecting user's application performance. Since being accepted, the library is developed and distributed as a part of Boost. Please, visit www.boost.org for more info.
Boxed Jellyfish Game Library (BJGL) is a C++ library aimed at OpenGL game development.
Neural Networks and Fuzzy Logic framework with C++, BOOST and STL libraries.