An Objective-C framework for developing AudioUnits. This framework (dynamic library bundle) can be used by Cocoa/Objective-C developers as an alternative to Apple's C++ based CoreAudio SDK.
This was once an engine targeted at online games. It has been succeeded by another project with the same goal: http://io-project.org
Io is a project in development. It aims to be a backend for all kinds of online games, relieving game developers from the task of writing the technical infrastructure needed to support such games.
This project has moved and is not any longer developed. Please see http://sibirjak.com/blog/index.php/lite-collections/ for more details.
A place for crazy ideas and experimentation with game development related systems. Nothing useful done yet! :)
SaughGoon Engine 1 is free framework for simple 2D/3D games. Engine is intended to be proving ground for beginner programmers, so code is awful and barely useful for any practical purpose. Be warned.
This is a simple property system for .NET 2.0 written in C#.
Provide a logging framework for Scala that goes beyond e.g. log4j in some interesting aspects. Besides that its API is aimed to fit well into the Scala world of programming. -- by the way: Pronounce the '4' like 'A'!
A platform independent and ANSI-C compliant framework simplifying the implementation of event driven designs on embedded systems. Unlike other similar frameworks StrawLib uses the simpler metaphor of flow graphs rather than that of finite state machines.
This library is an MFC-like UI framework for development of interactive terminal applications with a TurboVision look.
Framework for Java developers allowing them to import configuration and settings from external files, manage the imports (access, add, delete and modify the settings) and export the changes back to files.