The stuff here has no documentation and some of it may never be completed. This is my playground, use at your own risk.
Stroom is a music library that allows you to share your music over the internet. It comes with a Winamp plugin, a database management/import tool, and in the future also a web interface. It supports mp3, ogg, and various other formats.
The Fury² Game Creation System is a game development toolkit for the 32-bit Windows platform, designed to allow the creation of complex multimedia software and games with minimal unnecessary effort (i.e. reinventing the wheel.)
This project is a wrapper that brings together the Irrlicht 3D engine and the OpenDE physics engine. It features most of the OpenDE features and a plugin for Irrlicht's IrrEdit world editor.
The ILS Engine (Irrlicht#) is a high performance port of the popular Irrlicht Graphics Engine. Rewritten completely in C#, it provides a pure .NET assembly for any .NET based graphics project.
Nex Input Library (or Nex for short) is an input library for handling multiple simultaneous input devices meant for game developers. Port to UNIX-like systems using MPX is planned, giving full crossplatform support. Planned features include gamepads.
A Fast and Useful C++ Library for Easier Handling of Windows API.
SGHLib Aims to be the Faster Library to Easily and Safely Access the Windows API and Other Non-Windows Extras. Contain your developments, big update incoming, which will remove all useless things, will bring more speed and templates and (maybe) a wiki.
SowiBB is written in the blazing fast language of Object Oriented PHP, with MySQL backend. If you want a fast, easy to use, lightweight bulletin board, you've found the right one! Perfect Combination: Speed, features, easy to use.
Zen Worlds is an object oriented C++ virtual worlds / MMO game engine framework. This project includes Zen Engine game engine client, Zen Enterprise, an Enterprise Service Bus, and a C++ Application Server, and Zen Studio, a game development IDE.
babeltext Personal Publishing System
irrNet is a Network Framework for irrlicht incorporating ENet. Its goal is to make developing 3D applications with network support very easy, with no required knowledge of sockets or memory buffers.
stdnet - original: C++ networking class library; simple event-driven interface stdnet2 - revamp: C++ class library for java-like programming; networking; etc. stdnetj - TODO: Java version of stdnet2
thinymath is a powerful small math library. It's completely written as c++ template and can easily integrated into other projects.
c++/java library for thread support and other useful stuff
Description zibaldone is a c++/java library for multithread programming. Currently zibaldone provides the following functionalities: => a class named "Thread" that (likewise what happens in Java) is to be inherited to create user thread. => event communications management between threads (design pattern observer) => socket support class (both PF_LOCAL and AF_INET on Linux, AF_INET on windows) => Serial port communication support class => Timer objects => Logging facilities With zibaldone you can easily: developing a c++ or java multithread application connecting a thread to a socket connecting a thread to a serial port triggering an event to a timeout on a thread Note: zibaldone offers an identical interface both for linux and windows. This way, source code that uses zibaldone can be recompiled with no modify for both systems. Moreover, the java version has almost an identical interface to the c++ one (apart few differences language dependant)