El proyecto WorldSpace no es más que la intención de acercar la programación en 3D a la gente normal. La idea es compartir conocimientos con gente que quiera aprender programación gráfica en OpenGL, desarrollar un juego en 3D, documentacion y tutoriales.
A cross-platform graphics engine initially for XNA, Managed DirectX and Symbian OS games development. The engine is a 2D sprite engine that allows the use of 'layered' sprites, pre-calculated sprite paths and automated animation.
X* is a powerful, extensible programming language that is using an Extensible Entity approach (A very enhanced OOP). I've been programming for the past 10 years with dozens of Programming Languages from different Paradigms... I wanted more.
XFX or XNA For XBOX is an open-source implementation of the XNA framework for the XBOX1 console. It is built on top of OpenXDK, the legal XBOX Development kit.
A project to develop a library or set of libraries for extending the XNA Content Pipeline by way of custom content importers and processors. The project aims to develop content importers for as many file formats as possible.
The goal of this project is to create a next generation font format that can keep up with the demands of current desktop, web, mobile device and video game applications while remaining extensible and safe for the future.
Bras is a rules-based command execution system, ala 'make'. It includes a powerful rules system supporting foreign directory triggers, multiple rule types, and on-the-fly dependency generation. It is written in Tcl and uses Tcl as its script language.
Devslib is a library develop for Sony's Psp and based on Brunni's Oslib. She has the distinction of being a community project mounted by the developers of "Devsgen.com". For more information, please visit the official site.
elastiC is a Very High Level Language (VHLL) with a C-like syntax. Dynamically typed, with fast Garbage Collection, supports functional programming and robust Object Orientation. Designed to be easily extended and embedded, it's portable and lightweight.
A GPU-based efficient data parallel formulation of the kNN problem
A GPU-based efficient data parallel formulation of the k-Nearest Neighbor (kNN) search problem which is a popular method for classifying objects in several fields of research, such as- pattern recognition, machine learning, bioinformatics etc.
It's a little library, to help facilitate easier Game Boy Advance game development.
The libpsync library provides lightweight portable synchronization primitives (thread, mutex, semaphore, etc.) for C/C++ under a non-restrictive license.
A rpc library implementing the Remote Procedure Call Specification (RFC 1057) and a nfs3 library implementing the Network File System v3 Specification (RFC 1813) for devkitppc and libogc (Nintendo Wii), are the aim of this project.
Methodcache is an easy to use but powerful Spring AOP cache on method level in Spring apps. To enable the caching for a service-method you only have to add the annotation @MethodCache and do some configurations. See example and cookbook!
Sorting Algorithm features include: insert, update, search, delete in k(n) time where k is a constant = average size of token (key) n is the number of tokens to be sorted Time Complexity(big O): = O(n) ( cf binary tree: = O(nlogn) )