C++ inline state machine library
instantFSM is a header-only C++ state machine library. Its goal is to make state machine declaration and use easy enough that it can be integrated into your projects painlessly. Have a look atp the wiki where you will find a tutorial, samples, and a cheatsheet to get accustomed with instantFSM. The only instantFSM header file is downloadable from the files section or you can check it out from the git repository.
An algorithm to efficiently compute the number of products and the commonality of the features modeled by a Feature Diagram
Catsfoot provides to C++ concept checking, overloading with concepts and concept testing to C++ 2011 as a library.
The Open Game Studio is a project that targets game developers (mostly hobbyists). The goal of this project is to create a development environment that focuses on developing the game content. An engine that can run the created games is in work too.
Digital Signal Processing Block Diagram Compiler - user extendable to all DSP's, but presently supports only the TI C2000 family. Rich support for fixed point arithmetic, both saturated and unsaturated. Block diagram entry is via TinyCAD (included).
Objetivo de disseminar conhecimentos das diversas áreas de saber que envolvem o desenvolvimento de jogos independente de plataforma. The objective to spread diverse knowledge of areas to know that to involve the independent development of platform games
Converts wxWidgets C++ code components (generated by wxDev-C++) to XML code. Allows users to port wxFrames created with the wxDev-C++ visual designer RAD to other IDEs.
The SAVE-IDE is an integrated development environment for architectural and component-based design of embedded systems. Including a tool chain for analysis, verification and code generation, with focus on safety and real-time.
Fragments is a highly sophisticated C++ library for composing classes from freely definable "fragments". Among other things it can be used to create container classes - just by selecting a set of "fragments" to combine.
This is a GUI library designed with the goals to be light, fast, flexible, portable, and to include all features expected from an advanced GUI. It's primarily designed for games with high demands on look and feel.
VIrtual STAte Library - a cross-language library for "virtual X for states" approaches.