A native Windows port of the GNU Compiler Collection (GCC)
MinGW: A native Windows port of the GNU Compiler Collection (GCC), with freely distributable import libraries and header files for building native Windows applications; includes extensions to the MSVC runtime to support C99 functionality. All of MinGW's software will execute on the 64bit Windows platforms.
Homebrew toolchains for wii, gamecube, 3ds, ds, gba, gp32 and psp
This project is for homebrew console development tools based on the gnu compiler collection with additional tools and libraries to aid programming each supported console. The windows variants are built with MinGW.
WinAVR (tm) is a suite of executable, open source software development tools for the Atmel AVR series of RISC microprocessors hosted on the Windows platform. Includes the GNU GCC compiler for C and C++.
The Open On-Chip Debugger
The "Open On-Chip Debugger" provides JTAG/SWD access from GDB (or directly with TCL scripts) to processors with ARM and MIPS based cores. See website for full list of supported targets.
Superseded by http://www.ti.com/tool/msp430-gcc-opensource
Obsolete. See http://www.ti.com/tool/msp430-gcc-opensource or upstream GNU tools. This is a port of the GNU C Compiler (GCC) and GNU Binutils (as, ld) for the embedded processor MSP430. Tools for debugging and download are provided (GDB, JTAG and BSL)
HT is a file editor/viewer/analyzer for executables. The goal is to combine the low-level functionality of a debugger and the usability of IDEs. We plan to implement all (hex-)editing features and support of the most important file formats.
TilEm is an emulator for the Z80 series of Texas Instruments graphing calculators. It supports all of the existing models in this series (TI-73, TI-76.fr, TI-81, TI-82, TI-83, TI-83 Plus, TI-84 Plus, TI-85, and TI-86.) TilEm features detailed emulation of all aspects of the calculator hardware, and includes a debugger for writing assembly programs.
Udis86 is an easy-to-use minimalistic disassembler library for the x86 and x86-64 instruction set architectures. The primary intent of the design and development of udis86 is to aid software development projects that entail binary code analysis.
a very fast full system simulator
SkyEye is a very fast full system simulator which takes llvm as IR of dynmic compiled framework.. It can simulate series ARM, Coldfire,Mips, Powerpc, Sparc, x86, TI DSP and Blackfin DSP Processor. Also can simulate multicore system by the multicore of host. The commercial support is provided by DigiProto Co. (http://www.digiproto.com)
Virtual T is a TRS-80 Model 100/102/200 emulator that runs on Windows, Linux, and Macintosh. The goal of Virtual T is to provide 100% hardware emulation so any existing programs will run. It also adds powerful development and debugging tools.
SETEdit is a friendly text editor. It is a text mode application with windows, buttons, mouse support, etc. The main target of the project are programmers so the editor is mainly oriented to programming.
Software Development Kit for the Nintendo(tm) Gameboy Advance(tm) based on GCC.
Interactive 6502 Disassembler for Atari binary files on Windows
A 6502 disassembler, designed to specifically support Atari binary files.
Tiny8051 is small 8051 microcontroller simulator written in C#. Project was created for educational purposes, to show how µP works by using clean visual interface and debugging. Note: communication over serial port was not implemented, because there was no demand for it.
A real Win32 extensible passive debugger
This project born a few years ago when I encountered a fatal bug on a production environment, unfortunately not replicable on my development machine. I spent many time finding a solution, using also freeware and commercial third-party tools and libraries, but none helped me because the bug crashed the process, and no of the above tools could be able to catch the exception before the process dying. Also, it was not possible to install a development environment onto the production machines, so the only solution was to develop a debugger which didn't need any user/developer interaction. I used many open source resources, then I decided to make the Bug Finder an open source project. It is built over a pluggable architecture to support other languages different from Borland Delphi (the one I used to develop my faulting application and the Bug Finder too). Here is the article http://www.codeproject.com/Articles/602794/Bug-Finder-a-real-Win32-extensible-passive-debugge .
iat is Iso9660 Analyzer Tool, this tool have engine for detect many structure of image file
The TclPro tool set includes a graphical debugger, a static code checker, a wrapper to generate stand-alone executables, a "compiler" that writes out Tcl byte codes, and a loader that reads byte codes.
Portable Pokémon Mini Emulator
Portable emulator for Pokémon-Mini. Last version: 0.60 (16 June 2015) Check Wiki for platform dependencies and other information.
Open Source development tools and drivers for Freescale Background Debug Module (BDM) interface.
DiDasm is a small and fast disassembler, useful for Windows kernel developers. Advantages: - highly portable, has minimal runtime requirements (C runtime); - core libraries do not require any external components; - includes instructions emulator (diana_processor); - has stream oriented design; Supported platforms: i386, amd64 Supported instructions: x586/amd64/FPU/MMX/SSE/SSE2
OllyDbg plugin: advanced labels
OllyDbg plugin: advanced labels with user datatypes support. Pointers and arrays are supported too. Datatypes support embedding. Compiled in RAD XE2 w/o addons. In https://sourceforge.net/p/ollyadvlabels/code/6/tree/trunk/addon_msvs_def_lib_generator/ folder of repository there are also right header and lib-generator for msvs-based plugins available. Everyone is free to upgrade project right there.
Decompiler for 1C Enterprise 7.7
The prc-tools project currently consists of patches to binutils, gdb, and GCC to support Palm OS, along with several post-linker tools.
Shiny is a lightning fast, fully documented & by-far-easiest-to-use C/C++/Lua profiler with no extensive surgery. Results are smoothed & shown in run-time as a call-tree or sorted-by-time. Output also renderable as graphs in Ogre3D or your custom engine
Atemu and Xatdb provide a simulator and debugger for devices and networks made up of AVR microprocessor devices, such as the MICA2 Mote.