Homebrew toolchains for wii, gamecube, 3ds, ds, gba, gp32 and psp
This project is for homebrew console development tools based on the gnu compiler collection with additional tools and libraries to aid programming each supported console. The windows variants are built with MinGW.
SDCC is a retargettable, optimizing standard C (ANSI C89, ISO C99, ISO C11) compiler that targets a growing list of processors including the Intel 8051, Maxim 80DS390, Zilog Z80, Z180, Rabbit 2000, gbz80, Motorola 68HC08, S08 and STMicroelectronics STM8 targets. There also is incomplete support for the Microchip PIC16 and PIC18.
Binary executable decompiler
Decompiler reads program binaries, decompiles them, infers data types, and emits structured C source code. Designed with a pluggable architecture, it currently has: - support for x86, 68k, PowerPC processors (partial support for Arm, Mips, Sparc, Z80, m6502, PDP-11) - support for EXE, Elf, AmigaOS Hunk executable formats - support for MS-DOS, Win32, U*ix, AmigaOS (partial for C64, ZX-81) Decompiler comes with a GUI and a command-line interface. Visit https://github.com/uxmal/reko for the GIT repository.
WinXP, Vista, Win7, linux, OpenSolaris native port of the BSD PSPSDK (ps2dev.org), with freely distributable import libraries and header files (DevPaks) for building cross compiled homebrew Sony PSP (PlayStation Portable) applications.
JWasm is a Masm-compatible assembler. It supports 16-, 32- and 64-bit code, instructions up to AVX and various output formats. It's written in C.
multi-platform cross assembler for 6502/6510/65816 cpu
ACME is a free cross assembler released under the GNU GPL. It can produce code for the following processors: 6502, 6510 (including illegal opcodes), 65c02 and 65816. ACME supports the standard assembler stuff like global/local/anonymous labels, offset assembly, conditional assembly and looping assembly. It can include other source files as well as binaries while assembling. Calculations can be done in integer or float mode. Oh, and it is fast.
A PhoneGap alternative for Desktop applications.
Catalina is a C compiler plus a set of C libraries and device drivers for use with the Parallax Propeller microcontroller. Catalina is a cross-compiler based on the retargetable C compiler "lcc". Catalina runs on Windows or Linux.
zDevStudio is an open source cross-platform IDE based on Pasmo compiler designed to help coders and retrocoders to develop software for Zilog Z80 8 bit CPU.
compiler for a Pascal like language that build Flash animation (SWF) FlashPascal2 is a more advanced free compiler availabe at http://flashpascal.execute.re/
Implementations for the Revised Report language
This project offers open source implementations for UNESCO/IFIP's Algol 68 (the Revised Report language). The project offers two implementations: Implementation 1 is Algol68G: a recent checkout hybrid compiler/interpreter by Marcel van der Veer, supporting arbitrary arithmetic, partial parametrisation, complex numbers, POSIX threads, GNU plotutils, GNU scientific library, curses, sound, TCP sockets, RegEx and PostgreSQL. Inplementation 2 is algol68toc, a port by Sian Mountbatten of the vintage Algol68RS (UK Defense Research Agency) compiler. The implementation emits C code.
A cross assembler for the ubiquitous Intel(tm) 8048 family of microcontrollers. Also supports compatible parts such as the 8035, 8039, 8049, etc. Binaries are available for Windows, Linux and Mac OSX.
Multifunctional tool for Windows and Linux/BSD
ENCODER v1.2 - Multimedia encoder/converter, optical disk burner, web/mail, language translator and Python utility for Windows and Linux/BSD. (c)Drazen Mravinac - 2012./2017. GPL Console multimedia processing and CD/DVD recording utility for Windows and Linux/BSD. Have and web functionality (not completed) and Python programming language extension. Require Mencoder/Ffmpeg for encoding and Python 2.xx for run. It is small, simple, fast, cross-platform and have many options that most professional applications not have.
A compiler and cross-compiler for (Currently) Cobol (with Fortran being added later). It is intended to be the first self-hosted open-source Cobol Compiler, e.g. the compiler itself will be written using Cobol.
NedoPC SDK is a set of development cross-tools (compilers/emulators) to develop system and user software (and hardware) for some old home minicomputers and new "homebrew" hobbyist-friendly computers (including development of that kind of computers)
A new way to program on VEX Robotics.
A new way to program on VEX Robotics.Easy vb-style objective program style.
PEARL Compiler and Runtime System
PEARL is a high level procedural programming language, which was especially designed for the demanding need to have an expressive and comfortable language for solving multitasking problems when controlling technincal processes. PEARL is an abbreviation for "(P)rocess and (E)xperiment (A)utomation (R)ealtime (L)anguage". It was designed around 1975 at the IRT Institute of the Leibniz University in Hannover with the idea in mind to have an easy to learn programming language for realtime problems. For more, also historical information please visit (http://www.pearl90.de/). In 1998 PEARL-90 was standardized by the Deutsches Institut für Normung e.V. in DIN 66253-2. PEARL provides the standard data types and structures known from other procedural languages like e.g. PASCAL. Additionally PEARL brings special language constructs for managing real-time and multitasking tasks.
The XBuildStudio is C/C++ development environment(like the VC IDE) for UNIX/LINUX console applications.it runs on a Windows OS, but compiles and debugs applications on UNIX/LINUX OS.
The Z83 C Compiler is an optimizing cross compiler for a language very similar to C targeted toward the TI83+. The output from the compiler may be assembled with TASM (http://home.comcast.net/~tasm/) or ZASM (http://lpg.ticalc.org/prj_zasm/).
elfviz is command line tool which parse and visualizes ARM-ELF(Executable and Linkable Format).
Linux port for the Sony Play Station Portable (PSP) gaming system. Based on Jackson Mo's uClinux 2.6.22-uc1 port to the PSP (http://jacksonm88.googlepages.com/linuxonpsp.htm)
Complete IDE for small MCU included: - Editor with colorising syntax - C compiler - Assembler - Debugger - Simulator - Hardware emulator Target MCU: 80C51 family
Compiler for a subset of K&R C to SC/MP object code
This is a test and evaluation version of a small C compiler. The supported C dialect is a subset of the original K&R C. The compiler generates object code for the SC/MP emulator. For simple operations, SC/MP machine code is generated; more complicated operations (I/O, math) are handled by library calls. The necessary libraries are outlined in the emulator main project. !! CAUTION !! This is NOT a production stable C compiler.
collection of tools and plugins for the Code::Blocks-IDE primarily useful for embedded devices software-development using cross-compilers, JTAG-debuggers and simulation tools for several target platforms like ARM, SH3/4, AD and TI DSP's , ...