Develop with Java 1.5, deploy native executables for windows, linux and mac! SWT, JFace, AWT and Swing is supported.
WinXP, Vista, Win7, linux, OpenSolaris native port of the BSD PSPSDK (ps2dev.org), with freely distributable import libraries and header files (DevPaks) for building cross compiled homebrew Sony PSP (PlayStation Portable) applications.
BCU SDK is a C based, high level development system for creating programs for EIB/KNX BCU devices. It includes the GNU toolchain for the m68hc05 architecture (m68hc05-gcc, m68hc05-gdb, newlib). Bus access is possible using multiple methods.
A translator from Java to C language especially for embedded and fast realtime applications, including a javalike runtime System in C.
MIDletPascal is specifically suited for development of J2ME midlets. It's compiler translates Pascal source code directly into Java microedition bytecode.
RES is a pure Java based Open Source Cobol to Java translator. It creates maintainable Java code for a subset of VS Cobol syntax. It has been developed with JDK, JTB and Javacc.
Mini Python Compiler written in Java
Open source mini Python compiler written in Java using Sablecc as parser generator.
C/C++ Compiler for the ActionScript Virtual Machine (AVM2)
Previously codenamed "FlasCC" and "Alchemy," CrossBridge provides a complete BSD-like C/C++ development environment based on GCC that lets you compile your C/C++ code to target the Adobe Flash Runtimes (Flash Player and AIR). With CrossBridge you can port almost any existing C/C++ code to the web, across browsers. Forum: http://forum.crossbridge.io/ GitHub - SDK Source: https://github.com/crossbridge-community/crossbridge/ GitHub - Issue Tracker: https://github.com/crossbridge-community/crossbridge/issues GitHub - Wiki: https://github.com/crossbridge-community/crossbridge/wiki GitHub - Examples: https://github.com/crossbridge-community Demo: http://www.vpmedia.hu/crossbridge/neverball Tutorials: https://www.adobe.com/devnet/tagsearch.tsb.prod-_sl_flascc_v_.tse.html http://bruce-lab.blogspot.hu/2014/01/crossbridgeflascc-resources-collection.html https://tv.adobe.com/watch/max-2013/from-c-to-flash-the-power-of-the-adobe-flash-c-compiler/
A Windows native distribution of Bigloo, a Scheme system that includes an optimizing compiler generating C code, Java classes and .NET CIL files as well as an interpreter.
The Ja.NET project provides open source Java development tools (e.g. Java 5 JDK ) and runtimes for .NET. With the help of Ja.NET's open source software, you can leverage your Java investments on .NET.
This project aims to provide a Java-Bytecode compiler for the fairly new programming language WRL and others like PHP4 and Postfix, based on the research on the SableCC parser generator and common W3C.ORG standards.
PEARL Compiler and Runtime System
PEARL is a high level procedural programming language, which was especially designed for the demanding need to have an expressive and comfortable language for solving multitasking problems when controlling technincal processes. PEARL is an abbreviation for "(P)rocess and (E)xperiment (A)utomation (R)ealtime (L)anguage". It was designed around 1975 at the IRT Institute of the Leibniz University in Hannover with the idea in mind to have an easy to learn programming language for realtime problems. For more, also historical information please visit (http://www.pearl90.de/). In 1998 PEARL-90 was standardized by the Deutsches Institut für Normung e.V. in DIN 66253-2. PEARL provides the standard data types and structures known from other procedural languages like e.g. PASCAL. Additionally PEARL brings special language constructs for managing real-time and multitasking tasks.
A java library for reading/writing files in the portable executable and common object file formats (ie. windows executables and DLLs).
Compiler for a subset of K&R C to SC/MP object code
This is a test and evaluation version of a small C compiler. The supported C dialect is a subset of the original K&R C. The compiler generates object code for the SC/MP emulator. For simple operations, SC/MP machine code is generated; more complicated operations (I/O, math) are handled by library calls. The necessary libraries are outlined in the emulator main project. !! CAUTION !! This is NOT a production stable C compiler.
C-Lesh is a game programming language for 2D games.
C-Lesh is a game programming language for 2D games - mainly arcade and platform games. When combined with the Super Mario World (SMW) engine you can create awesome 2D platform games like Super Mario World. This language evolved from a "clone" of TI-BASIC which I began developing when I was having memory (segmentation fault) bugs with C. C-Lesh lacks memory allocation and destruction. There is no need to use pointers and you can never get memory leaks or program crashes caused by memory leaks. As C-Lesh is somewhat primitive you may like it if you are into C. I'd say its a step up from C for 2D games. Everything is set - all you need is a sprite sheet and some programming knowledge.
CGNU (Clean GNU) aims to use modern documentation technologies to clean the GNU project of bitrot and outdated build technology.
Cacoj is a Creol language tool set to deploy active concurrent objects onto multicore technology. It provides a Creol to Java compiler to map asynchronous concurrent model of Creol into Java concurrent facilities.
This is a cross compiler and code generator which converts the source code from one programming language to another language or binary.
XML based programming language which is translated into other programming languages before being compiled. Derives its syntax from C style languages such as Java, C# & Flex. iPhone BlackBerry Windows Mobile Palm OS Symbian Linux J2ME Android
AES-128 bit file encryptor
CryptoPad is a Java based file encryptor ! It can encrypt every type of file. The icing on the cake is that it's 100% cross-platform. i.e. You can run the same .jar file on Windows, Mac OS, Linux and any OS capable of running JRE 8 :) CryptoPad uses AES-128 bit symmetric key encryption to secure your data.
A sub-C cross compiler for EduMIPS64 simulator. EduXcomp is a java project built using the antlr tool, and a grammar written by Monty Zukowski hardly modified by Elena Carobene, Massimo Trubia, and Alessio Tognazzolo.
GWTApp provides several features like: HTML templating and messaging at runtime without application recompiling, MetaField to auto bind and simulate annotation of RPC data fields, Strong typing in MVC, Modular structure in Maven.