Homebrew toolchains for wii, gamecube, 3ds, ds, gba, gp32 and psp
This project is for homebrew console development tools based on the gnu compiler collection with additional tools and libraries to aid programming each supported console. The windows variants are built with MinGW.
WinAVR (tm) is a suite of executable, open source software development tools for the Atmel AVR series of RISC microprocessors hosted on the Windows platform. Includes the GNU GCC compiler for C and C++.
Open Watcom C/C++ compilers and tools Fork
C/C++ compilers and tools to compile and build for targets DOS 16/32-bit, RDOS, Windows 16/32-bit, OS/2 16/32 bit, Linux 32-bit (x86), Netware running on host OS DOS, Windows 16/32/64-bit, OS/2, Linux 32/64-bit (x86/x64)
Tiny C compiler, programmed in C with compiler/linker/assembler included. VERY fast and mainly usable as a library. WIN32 port of the http://tinycc.org version. Compiles code to memory currently, perhaps disk soon. Go to the homepage for more info.
Software Development Kit for the Nintendo(tm) Gameboy Advance(tm) based on GCC.
an object-oriented language with late binding
ELENA is a general-purpose, pure object-oriented language with late binding. It promotes more object-oriented program design, reusable and more standardized code. The package includes compiler, IDE, ELENA libraries and samples
Vincent ES 1.x is a 3D rendering library based on the OpenGL (R) ES 1.1 API specification (Common Lite) for embedded devices. ATTENTION: A new fixed pipeline implementation is being work on here: https://sourceforge.net/projects/oglsc
IDE criada por Talles Henrique Oliveira Coelho, um aluno do ensino técnico do CEFET-MG para auxiliar estudantes em assembly x86. Possui um desmontador e um depurador integrado. Não possui syntax highlight. PS: Brazilian Portuguese only.
The prc-tools project currently consists of patches to binutils, gdb, and GCC to support Palm OS, along with several post-linker tools.
High-level, meta-language, trans-compiler with virutal machine
XièXiè is a language with a trans-compiler (or rather source-to-source compiler) which compiles to mainly C++ (C++98 and C++11). It also comes with an own assembler compiler for ARM, IA-32/ x86 and its own byte-code XBC (XièXiè-Byte-Code) including a virtual-machine. XièXiè can be seen as a "Meta Language". --- THIS PROJECT IS IN IT'S FIRST STEPS ---
A collection of development tools and build environments for Interix using the Microsoft compiler. Aims to facilitate interaction between Visual Studio, Microsoft build and GNU tools. Ex Visual Studio Addins, shell scripts, makefiles and library patches.
Simple, object-oriented and functional
The Objeck language is an object-oriented programming language with functional features. All data types are treated as objects. The language consists of a compiler, VM (with garbage collector and JIT compiler) along with a command-line debugger.
Very high level modular programming language with multiple dispatch, object-oriented programming, functional closures and goal-directed programming.
2Lang is a new Programming language, designed for portable, scalable Web 2.0 applications to be executed on a variety of devices. Create enterprise tiered applications with rich user interfaces in minutes
ANY is a cross platform programming framework, aimed at keeping software from being hardware, processor, operating system or even language dependent by providing an intermediary language that may be compiled and run on any system supported, by anybody.
CDK4AVR stands for Cross Development Kit for Atmels AVR RISC processor serie and should you support with a comprehensive Assembler and C development environment for even this processor familie under Linux or similar host systems.
CGNU (Clean GNU) aims to use modern documentation technologies to clean the GNU project of bitrot and outdated build technology.
(C(C++) && ASM) compiler...
CodeXpand Engine is a Scripting engine written with C++. It work with COMPILED SCRIPT linked at Run Time with Host Applications. The SCRIPT COMPILER generate the CPU bytecode requested from the Host CPU where the application (& the scripts) will run.
Decompilator based on dcc tool made by Cristina Cifuentes (http://www.itee.uq.edu.au/~cristina/dcc.html)
The Developer Resources Sega Genesis and Super Nintendo development tools and libraries In 1992 I (Kevin Seghetti) and some friends had a company (Developer Resources) which provided development tools for the Sega Genesis and the Super Nintendo console
A plug-in for the Eclipse C/C++ Development Tooling (CDT) that adds new Project Types specific to PowerPC C/C++ development.
FastSim consists of: - 'Facile' a highly flexible and expressive processor-architecture specification-language. - A compiler for the specifications which produces high-performance, fast-forwarding simulators.
This project aims for a completely free alternative to the GNU software. Since RMS/GNU makes restrictions infringing on use of their software by all, we're removing that restriction completely, by placing every line into the Public Domain
GNUDE is a complete suite of GNU C, C++, Fortran, and Java Cross Compilers, and the GDB CPU Simulator and Debugger for embedded microprocessor applications development. Targets development for ARM7, ARM9, and XScale applications.