A native Windows port of the GNU Compiler Collection (GCC)
MinGW: A native Windows port of the GNU Compiler Collection (GCC), with freely distributable import libraries and header files for building native Windows applications; includes extensions to the MSVC runtime to support C99 functionality. All of MinGW's software will execute on the 64bit Windows platforms.
Homebrew toolchains for wii, gamecube, 3ds, ds, gba, gp32 and psp
This project is for homebrew console development tools based on the gnu compiler collection with additional tools and libraries to aid programming each supported console. The windows variants are built with MinGW.
Dual-target(32 & 64-bit) MinGW-W64 compilers for 32 and 64-bit windows
Projects joined MinGW-W64, and the new builds will be available on the MinGW-W64(https://sourceforge.net/projects/mingw-w64) site.
CDK4AVR stands for Cross Development Kit for Atmels AVR RISC processor serie and should you support with a comprehensive Assembler and C development environment for even this processor familie under Linux or similar host systems.
Superseded by http://www.ti.com/tool/msp430-gcc-opensource
Obsolete. See http://www.ti.com/tool/msp430-gcc-opensource or upstream GNU tools. This is a port of the GNU C Compiler (GCC) and GNU Binutils (as, ld) for the embedded processor MSP430. Tools for debugging and download are provided (GDB, JTAG and BSL)
Software Development Kit for the Nintendo(tm) Gameboy Advance(tm) based on GCC.
nwcc is a C compiler for Unix systems targeting *BSD, OSX, Linux and Solaris on x86 (nasm/gas), FreeBSD, OSX and Linux on AMD64 (yasm/gas), Solaris on SPARC, AIX and Linux on PPC/PPC64 and IRIX on MIPS64. Cross-compilation is supported.
Go to github.com/vlm/asn1c for the latest version.
This ASN.1 compiler turns ASN.1 specifications into C code. The asn1c is shipped together with conformant BER/DER/XER/PER codecs. The X.509, GSM TAP3, MEGACO, RRC and LDAP encoding and decoding examples are part of the source code distribution. NOTE: THE asn1c PROJECT HAS LARGELY MOVED TO GITHUB: http://github.com/vlm/asn1c
Scannerless GLR parser generator
https://github.com/jplevyak/dparser DParser is a scannerless GLR parser generator based on the Tomita algorithm. It is self-hosted and very easy to use. Grammars are written in a natural style of EBNF and regular expressions and support both speculative and final actions.
ANSI Standard MUMPS
Implementation of ANSI Standard MUMPS 1995 and ISO/IEC 11756 for FreeBSD, OSX and linux. Also on the Raspberry Pi (ARM) under debian and Windows under cygwin. This is the post-relational database.
An unofficial dev kit for the PV2 camera. Currently includes v8 uRISC assembler, linker, and source examples. It can be used to create firmware patches and uploadable programs for the $10 and $20 Ritz/CVS "single-use" PV2 digital camera.
Vincent ES 1.x is a 3D rendering library based on the OpenGL (R) ES 1.1 API specification (Common Lite) for embedded devices. ATTENTION: A new fixed pipeline implementation is being work on here: https://sourceforge.net/projects/oglsc
Virtual T is a TRS-80 Model 100/102/200 emulator that runs on Windows, Linux, and Macintosh. The goal of Virtual T is to provide 100% hardware emulation so any existing programs will run. It also adds powerful development and debugging tools.
Chasm-interop is a set of tools that parses C++ and Fortran 90 source files and automatically generates bridging code to provide for seamless language interoperability.
An implementation of a light-weight stack-less jit compiler for x86 (32/64), ARM (32 [v5,v7,thumb2]/64), PowerPC (32/64), MIPS (32/64) and SPARC (32) architectures. It generates machine code from a platform independent (simplified) assembly language.
The purpose of the project was to serve as a testbed for compiler technology. Currently there is a PEG parser generator and a C99 preprocessor in C.
ZASM is a 2 pass assembler for Zilog's 8-bit CPU Z80. Supported platforms: Unix-style OS, e.g. MacOS X, Linux, BSD. Special support for ZX Spectrum emulator file formats. Binary or intel hex file output.
A C and C++ Library + a compiler to create Adobe Flash SWF movies up to version 9 (v1.8.1). Supports nearly all the tags, includes an ActionScript compiler. Detailed docs and other tools: convert fonts to Flash, decompile Flash, jpg2swf. LASTEST IS 1.8.4
Development environment for OS/2 and DOS
FpgaC compiles a subset of the C language to net lists which can be imported into an FPGA vendors tool chains. C provides an excellent alternative to VHDL/Verilog for algorithmic expression of FPGA reconfigurable computing tasks. More info in wiki.
Open Utlity is series of unix utlity just like gnu for linux / windows
Open Utility is series of Unix utility which is currently in development.currently it has a c compiler which is based on early unix c compiler.later versions like v1 or later has in build assambler and linker.it can be used in place of gcc it is good alternative of gnu c compiler
Parsing for everybody.
Dapar is a universal parsing library written in C. It will interpret any grammar you give it in a BNF-like format, and constructs a matching expression tree for any given input. This makes developing a new parser for any language simple and reliable. Includes an ABNF parser, EBNF parser, XML parser and algebraic math parser.
A dynamic, object-oriented programming language with a C-like syntax
Universal parser generator, currently with full C and Python support
UniCC (UNIversal Compiler Compiler) is a LALR(1) parser generator. It compiles an augmented grammar definition into a program source code that parses that grammar. Parsing is the process of transferring input matching a particular grammar, like e.g. a source code written in a programming language, into a well-formed data structure. Because UniCC is intended to be target-language independent, it can be configured via template definition files to emit parsers in nearly any programming language. UniCC supports parser code generation for the following programming languages so far: - C is fully supported (and reference implementation), - Python is well supported, - ECMAScript is prototyped in a stub, but will come soon. More target languages can easily be added by creating specific target language templates.