The Unnamed-RPG project's goal is to create a system of tools for developers to create games or software that takes advantage of the power and complexity of Rolemaster(TM) style of role-playing guidelines.
a tool package for Microsoft Visual Studio 2005, include Mozilla Project Wizard, Comment Tool and others.
This allows to program a path for your vex robot in the simplest way !
Ce projet a pour but de faciliter la programmation de parcours pour robots vex avec des encoders. Il suffit de placer des point sur l'image, de définir une échelle et d'indiquer la distant qui sépare les roues motrices et le programme va générer un code RobotC que vous pourrez utiliser pour programmer votre robot ! Et il y a évidement pleins d'outils indispensables pour vous rendre la tâche plus facile ;). https://www.youtube.com/watch?feature=player_embedded&v=4U9jdZDquII
Vincent ES 1.x is a 3D rendering library based on the OpenGL (R) ES 1.1 API specification (Common Lite) for embedded devices. ATTENTION: A new fixed pipeline implementation is being work on here: https://sourceforge.net/projects/oglsc
Visu@lGrid - IDE for Building BOINC Projects
Visu@lGrid - UML for BOINC: A Modelling Language Approach for the Development of Distributed Applications based on the Berkeley Open Infrastructure for Network Computing
WYSIWYG IDE/RAD tool based on FLTK. It has a form designer that automatically generates / updates code. It currently produces python code but it is hoped that it will be able to offer users the option to output any of the FLTK bound languages.
Weever is a little XML Parser which uses DOM approach to parse XML file.
Drivers Template Library for WinNT/2K(ME)/XP. At this time required VCC 6.0(5.0) and DDK.
Make XML less noisy! XEL is handy replacement for XML (and HTML)-like markup languages. Most useful if used instead of XSLT. XEL is designed to be able unambiguously translated to XML and vice versa.
C++ classes are generated from an XML DTD to load and represent data structures from an XML document conforming to the supplied DTD.
Aim of this project is to develop a set of tools that can: 1. Convert a given XML schema definition (.xsd) to a set of C++ classes 2. Provide a library that can be used to data bind XML documents conforming to the XSD to and from the classes
XML2CPP is a C++ library to map xml to C++ class, based on any xml parser (libxml2, apache xerces C++ etc.) use reader or sax interface.
The XPS is a scalable platform for meta-programming and domain engineering. It provides a virtual machine, compiler, and runtime library that make it possible to efficiently develop, debug, and run programs based on XPL (eXtensible Programming Language)
xsdtools is a tool for converting xsd-schematas to SQL schemata and to hibernate's mapping files.
This project is a parser generator, like the lex and yacc, but is based on the JavaCC grammar. It was writing in c++, run on linux and dos, and don't use another library. The grammar parser is specified through a simple file, and the parser generated
BENUM is a C++ library using macros to capture metadata from enum definitions. It uses the metadata to support run-time streaming using symbolic identifiers, and iteration over enumerations.
Generator of deterministic finite state automata
Cavy is a tool that generates C-source codes for simple deterministic finite state automata from a definition file, which utilizes a syntax similar to Bison grammar. The generated source code is system-neutral and library-independent and thus simplifies porting of the generated software.
The Chilon Library is a C++0x utility library. The most advanced parts are a command-line argument parser and a parser generator library based on parsing expression grammars with built in AST generation abilities.
Classdesc is a system for adding reflection to C++, ie the ability to query an object's structure at runtime.
Java to C++ porting framework
Based on wxwidgets,dylix want to implement an Delphi-like linux GUI software development IDE,so people can developer linux GUI software repidly.
XPDL, a C++ library, facilitates the creation of efficient, easy-to-use solutions for sending and receiving complex program data over a network and does so fully within the scope of Standard C++, making heavy use of template metaprogramming.
ESOMA is a component orientated framework for simulation and evaluation of arbitrary microprocessor and DSP architectures. Simulators using ESOMA are runtime configurable. Architectural changes do not need recompiling. Programming language is C++ (Linu
eval is a header-only library for writing C++ scripts. The main aim of the library is to provide means for calling compiled C++ functions/methods/constructors from within a script. An eval script can take arguments, as well as return arbitrary values.