On GitHub now!
We moved to GitHub. Please look at the new homepage for an accurate description of the project.
BuildGen is a a cross-platform build script generator. It reads some easy to write cofiguration files and creates things such as IDE projects, Makefiles and other forms of build information.
A make like tool which consists mainly of a C++ engine and a Lua interpreter which processes the build scripts.
This project aims to provide a simple framework where novice programmers can put together a GUI visually and bring it to life with Lua "event" functions, for example a button might contain Button1OnClicked() in its clicked event property
The name stands for "General Purpose Abstraction Layer". GPAL is a set of C++ classes which are used to represent any kind of data and to manipulate them. Thanks to SWIG, it is usable in many programming languages.
Lixoo is a extensible, fast and small 2D point'n'click adventure game engine. It features the engine itself and an IDE that let you create full-featured games just by writing the essential code of the game.
The MAD Project is an attempt to create a powerful, flexible game engine, which is specifically designed for graphical adventure games.
Libraries and tools for compiling and text processing, written in Dylan using XML-based literate programming techniques.
With 'nixstaller' you can easily make installers for unix like systems. It will support several GUI frontends such as ncurses, Qt, GTK2 and FLTK.
Describe your software project with a full-featured scripting language and let Premake write the build scripts for you. With one file your project can support both IDE-addicted Windows coders and Linux command-line junkies!
Prime Mover is a small and flexible build tool intended to be used instead of make. It is intended to be deployed with the projects that use it, and does not requires installation to use. It is modular and can be extended using the Lua scripting lang
irrBuild generates native solution, Makefile and workspace for irrlicht library and its examples using Premake based build scripts. These scripts can also be used as build templates for cross platform irrlicht applications.