Open-source, free, multi-platform BASIC compiler, with syntax similar MS-QuickBASIC (including the GFX statements), that adds new features such as pointers, unsigned data types, inline assembly, a pre-processor and many others.
CLISP is a portable ANSI Common Lisp implementation and development environment by Bruno Haible. Interpreter, compiler, debugger, CLOS, MOP, FFI, Unicode, sockets, CLX. UI in English, German, French, Spanish, Dutch, Russian, and Danish.
DOS/32 Advanced DOS Extender is a drop-in replacement for the DOS/4GW DOS Extender and compatibles. Being fast, small and flexible DOS/32A can be used in many environments, from embedded systems to DOS emulators, by both developers and end users alike.
Fast and efficient self-assembling 80x86 assembler for DOS/Win32/Linux; with 8086-80486/Pentium/MMX/SSE/AVX/XOP instructions support, 16-bit/32-bit/64-bit code, binary/MZ/PE/COFF/ELF output formats.
Adebug/Assemble is a pair of Debugger/Assembler for the MC68Xxx family running on Atari and Amiga computers. Years ago commercial product, now GPL.
This project aims at providing a POSIX compliant subsystem for OS/2. A first version will provide missing extensions to the existing EMX libraries; a future version will port and integrate BSD libraries as a standalone environment.
Roc C++ IDE and Compiler
This is very simple framework to allow porting of emulators quickly to the Playstation 2. It can also be used as a general PlayStation2 framework, but is aimed at emulators.
BGL is 100% assembler game library coded with NASM and linked with DJGPP (for the moment). This library will be compatible with DOS and Windows and maybe Linux (if someone want's to port it).
Cam is written in C++/asm for FreeDOS. It allows users to take a screen shot of the monitor in text-mode, which is saved to a file of their choice. The output file can be displayed by simply using the "type" command with the Cam file as the parameter.
The Kapok backbone creates a binary file that can be executed in both windows, dos and x86-elf based versions of unix (currently linux, but it should be very easy to extend this), and using a datafile, it can execute a binary, relative to which system
Lamp is a Unix-like environment that runs in a single process (via threads) on traditional Mac OS, including standard I/O, vfork/exec, a shell, perl, sockets, virtual fs with /dev and /proc, signals, and ptrace(). Runs on 68K/PPC, and on OS X as Carbon.
A simple (complete) embedded system tool chain system.
A utility library for programmers using Donald Knuth's MMIX assembly language.
The objectives of OCERA is the design and implementation of a library of free software components for the design of embedded real-time systems. These components will be used to create flexible, configurable, robust and portable embedded applications.
L4 is a family of second-generation microkernels based on the original designs and implementations of ...
A full development kit, based on XSCompiler. Multi-platform compiler and IDE, many libraries and examples. Uses an innovative programming language, an improved version of the standard and well-known C/C++.
SCUMM Developer is a project in which we will try and make an IDE which will run a set of tools to manipulate or create your own SCUMM Game. We plan on supporting all versions and possibly even GRIME.
SDL for GP32. SDL is a cross-platform multimedia library designed to provide level access to audio, keyboard, joystick, and 2D video framebuffer. The GP32 is a Korean handheld console.
Shine provides you develoments tools and programs for Casio Fx2/Graph100/+ calculators.
VSPMS is the "Very Simple Project Management System", which is a cross-platform set of shell tools and aliases to establish and share project environment variables, aliases, documentation, and setup procedures.
Tools for making gcc 3.1.1 into a cross compiler for the TRS-80 Colour Computer series. Supports C/C++ and m6809 assembly.
playstation (psx) development tools: includes disassembler, code profiler, and cd mastering tools (split off from the World Foundry GDK).
WGCC has been superseded by parity (http://www.sf.net/projects/parity). Please use parity for new projects!