Game Commander is an attempt at an easy game engine and development kit that can quickly switch between editing, modifying, and playing 2D games. It is meant to bring the customization aspects of PC games together with the simplicity of console games.
GatewayMU* is the result of a combination of what several of my friends and myself desire of a MUCK/MUD/MUSH/MU* client, a fully customizable integrated development environment with MUF and MPI support by default, and many wizards.
This tool converts the output of gprof to a format processible by the DOT tool, to generate a nice graphical function call graph.
G3C provides the main features for 3D-game developers: 3D rendering engine based on openGL, collision detection, physical rules, p2p network... A game-sample will be avaible, binding a wargame, a flight simulator, a first person shooter, a MMOG...
GenomaUML is a project that allow to spcify/design a software apllication using UML and to generate code in a selected programming language (C++ and Java). In addition this it will be able to administer a team of developers that works in a project.
map editor for TileLib
A tool that parses the XML output of Glade and generates C++ code.
Gloom is a scripting language developed with ease of use and compatibility in mind. The user has the ability to program in Gloom Assembally or Gloom High Level Scripting, It has a VM for easy integration into projects and a compiler and code converter
A program to create screensavers for use in the gnome desktop.
A project to dissect the game about the alien menace that has unfortunatly become Abandonware--as well as a really bad arcade game. We are researching X-Com. We can do it, we have the technology to build it bigger, faster, and more slimey.
An auto-build system for C/C++ projects based on GNU make, featuring auto sub-project dependency-and-linking, auto CVS/SVN checkout and functionality extensible via custom-image-type and plug-ins so that it can be useful for all target platforms.
GSL is aimed at providing a tool for rapid graphical programming. GSL is an object-oriented script language with graphical support. Its goal is to provide an easy way to specify worlds and at the same time enable the coding of behaviours of those worlds.
HTL aimed to be is a comprehensive C++ application development framework. It wil also include a class library and tools for cross-platform development and internationalization.
Expands C/C++ header files into a single output file. Very handy to determine what files are included from a specific header and put them all in a single header (leaving you with just one .h-file instead of hunderds). Optionally expand/evaluate pre-proces
IDE for portables GUI applications in Perl. Works with wxPerl (wxWindows), GML (GUI Markup Language) and HPL.
Hadrian Development System replaces the traditional C/C++ bracket syntax with color coded objects for different code elements. It makes code easier to read. It will eventually become an IDE and support other languages.
Hammer is a build tool for C/C++ aimed to be flexible, extensible and really fast.
Tho goal of this project is to provide an integrated development environment for developing (x)Harbour applications on various platforms.
[PL] Projekt rozbudowy systemu informatycznego IV LO w Bytomiu - system portow, serwery, CMS itp. [EN] A project which aims to enhance IT system of IV High School in Bytom, Poland - ports system, servers, CMS, etc.
This project is migrating to GitHub. https://github.com/richsposato/Hestia Hestia provides utilities and tools for improving software development process. Auto Build Checker (ABC) parses build results and makes HTML pages summarizing the build attempt. C++ Unit Test which allows people to easily make unit tests.
ide52 it's an IDE for programming, edititng and ensambling 89s51/2 code.
InDE is going to be a platform independent C/C++ IDE based on the FOX-Toolkit. It will support managed projects using SCons. We're at planning phase at the moment, feel free to join the InDE-devel mailinglist to get information about the actual status.
Have you ever had a project or external library that had many include files but you had to include each required one manually? Include All fixes that by finding header files and making one big header that includes them all into your project.
A powerfull, generic and extensible data modeling tool. Features: diagram oriented, schema generation and reverse engineer to any relational DB, import and export to many formats, export diagram to picture or vectorial format, printing, documetation, etc
Inktvis mkrootfs makes root file systems in various formats from declarative specification files. Inktvis is just a nameholder for now