This project aims to create an open source genetic algorithms (GA) library for the IBM Cell BE processor. A well-documented implementation of GAs is provided, along with a number of sample fitness functions illustrating how to use the GA library.
Is a software for design algorithms by diagrams. Es un software para diseñar algoritmos de diagramas de flujo.
That project (RMOL) aims at giving developers concerned by the Revenue Management arena a library delivering a reference implementation for most of the published algorithms and methods. That library is intended to be used in simulated environment: it does not intend to be used in real world production systems.
basE91 is an advanced method for encoding binary data as ASCII characters. It is similar to UUencode or base64, but is more efficient. The overhead produced by basE91 depends on the input data. It amounts at most to 23% and can range down to 14%.
simple but powerful, open source, c++ genetic algorithms class library for optimization and search purposes.
jChecs is an open source Java chess program, designed to introduce the basics of computer chess programming concepts.
The game of Cows-n-Bulls is back ! Gnu-Moo aims to provide a command line as well as GTK+ front-end for the user to play the cows-n-bulls game. Multi-game sessions and relevant session stats are provided, which can be useful to test heuristic algorithms.
The LisBON Framework is an adaptable framework for developing new parallel Memetic Algorithms (hybrid search algorithms for efficiently solving optimisation problems).
sanx-antivirus is an antivirus engine for linux and windows. aim is to develope an common antivirus engine. user can submit virus signature/virus (windows or linux virus) for adding to virus signature database.
It is a HTML content extractor library. It is modular, so no need for using confusing regular expressions. The output is a character array, so the calling program just needs to know the file name and it gets the output in char array.
This project consists of various implementations of the Graphplan algorithm. At the moment we have two implementations of Graphplan: * Emplan - A C++ implementation for Linux, Windows and MacOS X * JavaGP - A Java implementation
An implementation of disk-based hash table.
Psyche3D is a class library utilizing Microsoft's Managed DirectX API written in C#. The features include but is not limited to: Normal/Parallax/Ambient Inclusion Mappings, RPG/MMO capabilities, NexGen Physics and Artifical Intelligence, and EASE of use.
SuperPrime™ is a multi threaded benchmark which gives us a indication of the power of modern day multi-core CPUs.
Libface is a cross platform framework for developing face recognition algorithms and testing its performance.
SPLITNEURON is a completely new approach to large-scale, biologically plausible, neural-network simulation library based on data structures and methods directly coded into database and conceived to explicitly share load on multiple machines.
Open Source Cubemap rendering application with modularized rendering layer for user creatable modules.
Ertha is an open source GIS whose main focus is to guarantee easy extensibility and straightforward integration of custom modules. It provides basic geographic rendering and topologic analysis and exposes the main data structures loaded from shapefiles.
AAARF, written in PERL and with numerous adjustable parameters, identifies sequence overlaps in small shotgun sequence datasets and walks them out to create long pseudomolecules representing the most abundant repeats in a genome.
Provides fast lookup for a Subject Based messaging product using a trie. It allows for configurable wildcard characters to replace a single or multiple subject field(s) (A.B.*.D.>). Insertion in to the tree returns a unique handle for subsequent deletion
PyLife is an implementation of the game of life algorithm featuring parallel programming. It uses MPI and python to achieve a consistent software architecture and reliably performance.
Implementation of K-means algorithm on Cell Broadband Engine
Neural Network class library: Its a C/C++ implementation that provides following three neural architecture - Feed-forward network, Radial Basis function network, multi-layer perceptron and Self-Organizing Maps.
darknocK detects edges in images. It is using Artificial Neural Networks to enchance the results of standard algorithms.
A fantacy MMORPG Game where the player has the mission to be a hero in his own right, where the figth is for glory and honour and maybe a broom to put in your broom closet