A tutorial, using NeHe's code as a base, to trace a ray, perform a shortest path algorithm, find points relative to the screen, and other things. This will eventually become a rpg tactics game with the use of OpenGL.
Solution for the Travelling Salesman Problem using genetic algorithm. Speed, particularly at large data volumes, is of essence. The project uses advanced variants of cross-over and mutation algorithms in order to expedite search in the solution space.