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Command and Conquer: Red Alert original source code
Electronic Arts Inc. has released the source code for Command & Conquer Red Alert under the GPL V3 license below, with additional terms at the bottom.
This ZIP file is the full repository snapshot and includes source code for Command & Conquer Red Alert. This release provides support to the Steam Workshop for the game.
Command and Conquer: Red Alert is a classic real-time strategy (RTS) game developed by Electronic Arts, with its source code available on GitHub for archival and...
Kobo64 is a space shooter game which can be considered as a "port" of Kobo Deluxe for the Commodore 64 platform. There are many similarities like maps or enemies, but the algorithms were altered to better fit to the platform limitations. It was written in 6502 assembler (64tass) for performance reasons.
The game was an entry for the RGCD 2013 16KiB cartridge game competition.
This is the source code for the 1994 DOS shareware game God of Thunder (Turbo C/Assembler).
It is a good example of how not to code in C. I was once told it was impressive that it actually worked, so that's something.
This is only the main source code here. I have released it to the public domain. Do whatever you want with it. It will not compile as-is. There is at least 1 3rd party compression file missing and the sound/music code was a licensed library that is not open source. ...
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BGL is 100% assemblergame library coded with NASM and linked with DJGPP (for the moment). This library will be compatible with DOS and Windows and maybe Linux (if someone want's to port it).