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Boxxx Engine is a very simple 2D engine written purely in C language.
This code uses BGI graphic library and is compiled with Borland Turbo C 2.0.
The goal of this project is to come up with a physically complex yet simple in principle 2D engine.
The release is without any warranty of fitness for a particular purpose.
Text-based RPG engine both on the server side and client side. Allows full customization and control of the world objects including: zones, monsters, characters, NPCs, items, quests, etc. All of this within a desktop application against a MySQL DB.
GBA WinS and WinDS are windowing systems intended to simplify and quicken the development of also non-game applications for the Gameboy Advance and Nintendo DS, basing on a common API providing an expandable library of graphic controls.
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WoD is a 3D gaming platform built on top of SDL. The platform includes dynamic scripting for the gameengine, AI, widgets(for game settings and others), configurations, and so on. Eventually a test game will be built to show off WoD.
When translating becomes a game ! Text to translate can be graphically selected. Several dictionnaries can be sorted according to the context. A large choice of matching strategies is available. The OCR engine is tunable.