Tools and Z80 engine for creating adventure games. (RUST)
This is an exercise in some advance programming topics using a text adventure as the central result. This originally began as a project to recreate an old BASIC text adventure, on the ZX Spectrum, using Z80. After developing a very simple byte code VM to handle the game interactions, I realised that there was an opportunity to use some more advance techniques, which in turn can lead to some PC based tools.
Tina4PHP - (This Is Not Another Framework 4 PHP) - A RAD Browser based Development tool with the Cross Database Engine for PHP as its foundation. Manage multiple developers and source on the same web driven application development tool.
Lavalamp Graphics Engine is available in DLL with header. Currently supports resource-based and external bitmaps, simple bitmap animations and rectangles. Bitmaps can be manipulated.
Current development stage: Early Alpha testing; pre-version
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The Open Game Studio is a project that targets game developers (mostly hobbyists). The goal of this project is to create a development environment that focuses on developing the game content. An engine that can run the created games is in work too.
Djinn is a java bytecode static analyser. It can produce various dependencies graphs of arbitrary granularity (jars, classes, packages, etc.) and provide a flexible query engine.
Update 15 apr 2013: I resumed developpement recently, project has moved to https://github.com/fabienbk/djinn
A few simple OSS-Components with industrial strength are provided: A design-Pattern for Building your SOA-Poject, A Business Process Engine with event oriented Architecture, Security Services, A Service Registry...
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PsychoEngine is an Open-Source WYSIWYG 3D game engine/creation utility, that hopes to eventually compete with other Open-Source game engines/creation tools as well as commercial engines and tools, both visually and in playablity.
It is a point a click game creator that is based off the TrueVision3D engine. The creator will allow the user to create a 3D or 2D game in a gui interface. The software will then generate code that can be edited, or compiled into a functional game.