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QBlock is a cross-platform rapid-prototyping game design engine written in C++, SDL and OpenGL. Features game asset management, scrolling tilemaps, particle systems, 3D model support, Lua scripting and more.
This project is just a simple exploration of object oriented design patterns. Our project begins with a Conway Game of Life program, applying patterns where possible. The eventual goal of this project is to develop a reusable library of patterns.
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PsychoEngine is an Open-Source WYSIWYG 3Dgame engine/creation utility, that hopes to eventually compete with other Open-Source game engines/creation tools as well as commercial engines and tools, both visually and in playablity.
Game Rapid Development Kit is an easy to use, versatile 2D/3Dgame framework. After being frustrated at finding multiple "engines" that were loaded with features we didn't want or weren't ready for use "out of the box", we decided to create GameRDK.
It is a point a click game creator that is based off the TrueVision3D engine. The creator will allow the user to create a 3D or 2D game in a gui interface. The software will then generate code that can be edited, or compiled into a functional game.
As a player, you may want to play a game which can be customizable and enjoyable. As a game developer, you may want to develop a game more efficiently and enjoy the process of development. Please join in us and make the fertile game soil.
The Multi-platform advanced networked game engine (MANGE). Users will be able to create maps and scripts to create a huge on-line environment for many players. MANGE will allow users with no coding knowledge to create complex on-line games.