Showing 2 open source projects for "game source editor"

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    SHAP

    SHAP

    A game theoretic approach to explain the output of ml models

    SHAP (SHapley Additive exPlanations) is a game theoretic approach to explain the output of any machine learning model. It connects optimal credit allocation with local explanations using the classic Shapley values from game theory and their related extensions. While SHAP can explain the output of any machine learning model, we have developed a high-speed exact algorithm for tree ensemble methods. Fast C++ implementations are supported for XGBoost, LightGBM, CatBoost, scikit-learn and pyspark...
    Downloads: 0 This Week
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  • 2
    Thinc

    Thinc

    A refreshing functional take on deep learning

    Thinc is a lightweight deep learning library that offers an elegant, type-checked, functional-programming API for composing models, with support for layers defined in other frameworks such as PyTorch, TensorFlow and MXNet. You can use Thinc as an interface layer, a standalone toolkit or a flexible way to develop new models. Previous versions of Thinc have been running quietly in production in thousands of companies, via both spaCy and Prodigy. We wrote the new version to let users compose,...
    Downloads: 1 This Week
    Last Update:
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