Showing 3 open source projects for "pixels"

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  • 1
    JEPA

    JEPA

    PyTorch code and models for V-JEPA self-supervised learning from video

    JEPA (Joint-Embedding Predictive Architecture) captures the idea of predicting missing high-level representations rather than reconstructing pixels, aiming for robust, scalable self-supervised learning. A context encoder ingests visible regions and predicts target embeddings for masked regions produced by a separate target encoder, avoiding low-level reconstruction losses that can overfit to texture. This makes learning focus on semantics and structure, yielding features that transfer well with simple linear probes and minimal fine-tuning. ...
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  • 2
    vJEPA-2

    vJEPA-2

    PyTorch code and models for VJEPA2 self-supervised learning from video

    VJEPA2 is a next-generation self-supervised learning framework for video that extends the “predict in representation space” idea from i-JEPA to the temporal domain. Instead of reconstructing pixels, it predicts the missing high-level embeddings of masked space-time regions using a context encoder and a slowly updated target encoder. This objective encourages the model to learn semantics, motion, and long-range structure without the shortcuts that pixel-level losses can invite. The architecture is designed to scale: spatiotemporal ViT backbones, flexible masking schedules, and efficient sampling let it train on long clips while remaining stable. ...
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  • 3
    Consistent Depth

    Consistent Depth

    We estimate dense, flicker-free, geometrically consistent depth

    Consistent Depth is a research project developed by Facebook Research that presents an algorithm for reconstructing dense and geometrically consistent depth information for all pixels in a monocular video. The system builds upon traditional structure-from-motion (SfM) techniques to provide geometric constraints while integrating a convolutional neural network trained for single-image depth estimation. During inference, the model fine-tunes itself to align with the geometric constraints of a specific input video, ensuring stable and realistic depth maps even in less-constrained regions. ...
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