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An interpreter for the Lua language, written entirely in C#
A complete Lua solution is written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms. Support for the complete Lua standard library with very few exceptions (mostly located on the 'debug' module) and a few extensions (in the string library, mostly). Supports dumping/loading bytecode for obfuscation and quicker parsing at runtime. An embedded JSON parser (with no dependencies) to convert between JSON and Lua tables. Easy opt-out of Lua standard library modules to sandbox what...
Shiny is a lightning fast, fully documented & by-far-easiest-to-use C/C++/Lua profiler with no extensive surgery. Results are smoothed & shown in run-time as a call-tree or sorted-by-time. Output also renderable as graphs in Ogre3D or your custom engine
Longenis is a simple, powerful object-oriented scripting language incoporating elements of Python, Tcl, Java, and Lua. It is designed to be light, clean, elegant, and cross-platform.
VisLua is a full featured IDE for the Lua scripting language written in Lua. VisLua supports full context debugging, syntax highlighing, and many other advanced IDE features.