An interpreter for the Lua language, written entirely in C#
A complete Lua solution is written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms. Support for the complete Lua standard library with very few exceptions (mostly located on the 'debug' module) and a few extensions (in the string library, mostly). Supports dumping/loading bytecode for obfuscation and quicker parsing at runtime. An embedded JSON parser (with no dependencies) to convert between JSON and Lua tables. Easy opt-out of Lua standard library modules to sandbox what...
.Net Memory Profiler is a single C# class that builds a tree of specified object's fields, their sub-fields and so on up to primitive types. And in the "Quick Watch" window of the Visual Studio you will be able to see the memory usage by each of those fields. For more details see screenshots.
Debugging library for .NET (written in C#). Log as plain text, xml and treeviews into console, debug window, files and eventlog. Covers pretty much all debugging needs.
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