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An interpreter for the Lua language, written entirely in C#
A complete Lua solution is written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms. Support for the complete Lua standard library with very few exceptions (mostly located on the 'debug' module) and a few extensions (in the string library, mostly). Supports dumping/loading bytecode for obfuscation and quicker parsing at runtime. An embedded JSON parser (with no dependencies) to convert between JSON and Lua tables.
The MPS Simulator project is an effort to create a virtual machine for different CPUs and different board configurations especially for the embedded sector.
A C#, C++, Delphi, ActiveX ,javascript and Java trace framework and a trace viewer: Tail, outputDebugString, event log, Log4J, Log4Net, Microsoft EIF support and Pocket PC development (C++ and .NET)