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An interpreter for the Lua language, written entirely in C#
A complete Lua solution is written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms. Support for the complete Lua standard library with very few exceptions (mostly located on the 'debug' module) and a few extensions (in the string library, mostly). Supports dumping/loading bytecode for obfuscation and quicker parsing at runtime. An embedded JSON parser (with no dependencies) to convert between JSON and Lua tables. Easy opt-out of Lua standard library modules to sandbox what...
LuaEdit is an IDE/Text Editor/Debugger for the Lua language. Its interface looks like MS Visual Studio .Net� and includes syntax highlighting, code completion, advance breakpoint management, efficient search engines, etc. Client under GPL and server (core debugger) under LGPL.
xacc.ide is a opensource IDE aimed at mainly .NET development. It has a code editor written in 100% C# code, which is faster than most commercial offerings.
A full featured hooking library for Windows 2000 and later. Supports 32- and 64-Bit processors, hooking through different terminal sessions and system services, injection of NET-Code and has a very fast IPC. A pure NET-Wrapper is also included.
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ObjectBlox is a collection of libraries and utilities that provide a variety of useful services and functions for building distributed, cross-platform applications. It is written entirely in C# and runs on the .Net and Mono runtimes.
Logger.NET is a logging framework which enables you to include code which contains logging information (like Entermethod, Exitmethod, variable values etc) to be logged.
For licensing questions, see license.txt in the releases