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The "Open On-Chip Debugger" provides JTAG/SWD access from GDB (or directly with TCL scripts) to processors with ARM and MIPS based cores.
See website for full list of supported targets.
Homebrew toolchains for wii, gamecube, 3ds, ds, gba, gp32 and psp
This project is for homebrew console development tools based on the gnu compiler collection with additional tools and libraries to aid programming each supported console. The windows variants are built with MinGW.
Open On-Chip Debug Solution for Embedded Target Systems based primarily on ARM cores. This project has moved to sourceforge: https://sourceforge.net/projects/openocd/
Fossa is a runtime CUDA memory extender for Linux. With fossa, users can run CUDA applications that require more than the available amount of GPU memory. Fossa is targeted toward command line driven applications.
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Minibug is a simple debugger that runs in the console. It has two windows and is controlled by the keyboard. One window shows disassembly, registers, memory, and breakpoints.
TraceX shows x server protocall communication for a selected program. This is the low level comminication used by xlib and others. The data can be shown as raw hex io, or formatted into the individual functions. This program meets the SFF guidelines.
Dinaao Is Not An Apple One Emulator.
It does however already run most apple1 software. It runs on the command line so cut and paste works perfectly. A great 65C02/Basic learning/development environment.
A retargettable micro-controller and embedded system emulator architecture, providing common supports to emulate various types of micro-processors & devices on an x86 PC. Development of emulation for Arduino and various shields is just about to be launched in 2012.
Linux Debug is a tool for debugging linux ELF programs at the assembly level. It currently runs only on 80x86 and AMD64 platforms. Not like GDB, the interface is most like MS-DOS debug. So that, it will more friendly for new Linux Assembly Developers.
A microkernel operating system distribution offering (among other things) very low hardware requirements, full and easy portability and easy-readable source code.
The Developer Resources Sega Genesis and Super Nintendo development tools and libraries
In 1992 I (Kevin Seghetti) and some friends had a company (Developer Resources) which provided development tools for the Sega Genesis and the Super Nintendo console