Showing 5 open source projects for "unity game source code"

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  • 1
    RenderDoc

    RenderDoc

    RenderDoc is a stand-alone graphics debugging tool

    RenderDoc is a free MIT licensed stand-alone graphics debugger that allows quick and easy single-frame capture and detailed introspection of any application using Vulkan, D3D11, OpenGL & OpenGL ES or D3D12 across Windows 7 - 10, Linux, Android, Stadia, or Nintendo Switch™. I work on RenderDoc myself and you can always contact me with any problems or comments. I'll respond to you directly and personally, and I'm used to helping people with private or NDA'd projects. RenderDoc is 100% open...
    Downloads: 12 This Week
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  • 2
    Pointer Lab

    Pointer Lab

    Memory scanner and debugger for 32- and 64-bit Windows programs

    Pointer Lab is a free, open-source memory scanner and debugger for Windows. It works on 32- and 64-bit programs. It has a pointer scanner, find-what-writes, an auto-assembler, a speed hack, Lua scripting, and an MCP server for AI agents. Release binaries are unsigned, so Windows SmartScreen will warn on first run. Antivirus software may flag it because it reads and writes other programs' memory by design. Source code: https://github.com/HeathHowren/Pointer-Lab Guides and docs:...
    Downloads: 4 This Week
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  • 3
    ELENA Programming Language

    ELENA Programming Language

    an object-oriented language with late binding

    ELENA is a general-purpose, pure object-oriented language with late binding. It promotes more object-oriented program design, reusable and more standardized code. The package includes compiler, IDE, ELENA libraries and samples
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    Downloads: 4 This Week
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  • 4
    dnSpy

    dnSpy

    .NET debugger and assembly editor

    dnSpy is a free and open-source tool tailored for debugging, decompiling, and editing .NET and Unity assemblies—even without source code. It supports light/dark themes and portable use, making it popular among developers and reverse engineers.
    Downloads: 1,165 This Week
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  • 5
    Shiny is a lightning fast, fully documented & by-far-easiest-to-use C/C++/Lua profiler with no extensive surgery. Results are smoothed & shown in run-time as a call-tree or sorted-by-time. Output also renderable as graphs in Ogre3D or your custom engine
    Downloads: 2 This Week
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