Showing 2 open source projects for "android runtime permissions"

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    RenderDoc

    RenderDoc

    RenderDoc is a stand-alone graphics debugging tool

    RenderDoc is a free MIT licensed stand-alone graphics debugger that allows quick and easy single-frame capture and detailed introspection of any application using Vulkan, D3D11, OpenGL & OpenGL ES or D3D12 across Windows 7 - 10, Linux, Android, Stadia, or Nintendo Switch™. I work on RenderDoc myself and you can always contact me with any problems or comments. I'll respond to you directly and personally, and I'm used to helping people with private or NDA'd projects. RenderDoc is 100% open...
    Downloads: 7 This Week
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    JakeWharton Hugo

    JakeWharton Hugo

    Annotation-triggered method call logging for your debug builds

    ...This helps developers gain visibility into method flows, execution timing, and parameter passing without cluttering production code. The annotation doesn’t remain in the compiled class for non-debug builds, so there’s zero runtime penalty in release. Hugo uses bytecode/annotation processing behind the scenes but maintains simple API usage for developers. It’s especially useful during development and debugging phases in large Android codebases where tracing logic by hand would be tedious.
    Downloads: 0 This Week
    Last Update:
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