$300 in Free Credit for Your Google Cloud Projects
Build, test, and explore on Google Cloud with $300 in free credit. No hidden charges. No surprise bills.
Launch your next project with $300 in free Google Cloud credit—no hidden charges. Test, build, and deploy without risk. Use your credit across the Google Cloud platform to find what works best for your needs. After your credits are used, continue building with free monthly usage products. Only pay when you're ready to scale. Sign up in minutes and start exploring.
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Run Any Workload on Compute Engine VMs
From dev environments to AI training, choose preset or custom VMs with 1–96 vCPUs and industry-leading 99.95% uptime SLA.
Compute Engine delivers high-performance virtual machines for web apps, databases, containers, and AI workloads. Choose from general-purpose, compute-optimized, or GPU/TPU-accelerated machine types—or build custom VMs to match your exact specs. With live migration and automatic failover, your workloads stay online. New customers get $300 in free credits.
An extensible, real-time, 3D visualization, simulation, and game-design authoring tool. Integrates Java 3D and Eclipse RCP. Drag-&-Drop editing of a complex 3D scene graph. Fast world-building. Web delivery via Webstart or Applets.
The FAKE GAME tool uses natural evolution to evolve Data Mining models. It incorporates several preprocessing, optimization and visualization methods aimed to streamline the Knowledge Discovery process. Knowledge Extraction from data is being automated!
Access Google’s most capable multimodal models. Train, test, and deploy AI with 200+ foundation models on one platform.
Vertex AI gives developers access to Gemini 3—Google’s most advanced reasoning and coding model—plus 200+ foundation models including Claude, Llama, and Gemma. Build generative AI apps with Vertex AI Studio, customize with fine-tuning, and deploy to production with enterprise-grade MLOps. New customers get $300 in free credits.
An Open Source portable pure Javagame library with example games, Swing-based sprite animation engine, deployment framework, and firewall tunneling networking. The code is documented in the book Advanced JavaGame Programming by David Wallace Croft.
Sanchay is a collection of tools and APIs for language researchers. It has some implementations of NLP algorithms, some flexible APIs, several user friendly annotation interfaces and Sanchay Query Language for language resources.
Java package to study a clustering model described in the paper \"Novel Clustering Algorithm Based Upon Games on Evolving Network\" by Q. Li, Z. Chen, Y. He and J-P. Jiang (in arxiv: http://arxiv.org/pdf/0812.5064v1), generalizations and similar issues.
Wow Log Parser is a combat log parser for the game World of Warcraft. The purpose of the program is to parse the files generated with the /combatlog command. The source code can be found on: http://www.gurre.eu/wowlogparser/forum
The goal of this project is to be an improvement of the original Network Animator (NAM) module provided as part of the Network Simulator 2 (NS2). This tool provides topology visualization, TCL script generation, and enhanced simulation animation.
Run everything from popular models with on-demand NVIDIA L4 GPUs to web apps without infrastructure management.
Run frontend and backend services, batch jobs, host LLMs, and queue processing workloads without the need to manage infrastructure. Cloud Run gives you on-demand GPU access for hosting LLMs and running real-time AI—with 5-second cold starts and automatic scale-to-zero so you only pay for actual usage. New customers get $300 in free credit to start.
Java 3D Game SDK based on J2SE 1.4 and Java 3D 1.3.
No native code is used, so this SDK should be portable to all operating systems, which provide the above SDKs.
The SDK provides functions from initializing the window till model animating and renderin