Showing 3 open source projects for "friction"

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  • 1
    vim‑sneak

    vim‑sneak

    The missing motion for Vim

    vim‑sneak is a minimalist yet powerful navigation plugin for Vim, designed to jump to any location specified by two characters. It maintains compatibility with Vim's operators, macros, visual mode, repeat (.), and supports multibyte text. It provides intuitive highlights that disappear once the jump is completed. Sneak has <Plug> mappings for f and t 1-character-sneak. These mappings do not invoke label-mode, even if you have it enabled. Highlights matches in the direction of your search....
    Downloads: 0 This Week
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  • 2
    New CTruck3D Rally

    New CTruck3D Rally

    Free-roaming 3D racing game featuring advanced terrain rendering

    It's a free-roaming 3D racing game featuring advanced terrain rendering. For small file-size, a 4k x 4k terrain is available, sampled meter-by-meter so it's very smooth. Lightweight program. This is the form in which I wished to do the first release of the terrain rendering Algorithm I have developed throughout almost 2 years. Written in C++, featuring multithreading (2 threads): a total remake of the first 3D game I did years ago, CTruck3D_Simplex and sequels. This works better,...
    Downloads: 0 This Week
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  • 3
    Simon is a C++ library for physically plausible dynamics simulations. Its features include collision resolution with resting contact, friction, articulated joints and spring connections for rigid bodies and particles.
    Downloads: 0 This Week
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