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This application is a .NET based framework, designed for helping in development of different volume reconstruction, 3D voxel visualization and color consistency algorithms in multi view dynamic scenes.
The OdfChartBuilder Java™ API can be used to read and render charts specified in Open Document Format XML. Charts are rendered using the JFreeChart open source API. The project includes a Java™ Swing application (OdfChartViewer) for chart viewing.
geWiz X1L was a masters degree project to explore development of a baseline architecture for a game engine in C++. It contains a variety of ideas, but nothing that was fully finished. Not compilable; use only as a resource to learn how not to do things.
This Java application serves to transform W3C XML Schema instances into interactive diagrams in SVG format. The diagram represents structure of XML files and provides information about individual items – elements and attributes.
The Solar Model is real time modeling of solar system. It allows user to navigate in space, to control time counting (speed-up time flow) and estimate movement of space bodies, bind camera to space objects (for example, from Moon on Earth in real time).
An exporter plug-in for Autodesk 3ds Max version 8 and 9, which writes proper .X mesh files with proper skinning, effect parameters, named animations, and multiple texture coordinate channels.
HalfEdgeLib is a simple to use implementation of this popular data structure, which enables quick and easy adjacency queries, topologic verifiability and iterator-based traversals. Some geometric and topological manipulation algorithms are now available,
The Embedded Systems 3D Game Software Development Kit, short ES 3D Game SDK, is an Open Source 3D Game Engine / SDK for embedded devices based upon OpenGL ES.
GraXML is a Geometric Modeller for handling High Energy Physics experiments' Detector Description and Event data. It containes full 3D visualisation of the managed elements. It uses Java3D to create, render and manipulate SceneGraph.
The Scientific Visualization Artist Tools (SVAT) include converters from the Visualization Toolkit (VTK) to RenderMan Interface Bytestream (RIB) (ASCII and binary files supported), Blender to RenderMan, compilable RenderMan shaders and other utilities.
A Maya plugin implementing a smooth skinning node doing dual quaternion skinning. Please visit the project's homepage for more information and downloads.
avoCADo is a 3D design and modeling program (CAD) which aims to be a collaborative tool with an intuitive user interface for both engineers and artists alike. avoCADo is open source under the GPL.
The Beamer class is a LaTeX class for creating presentations using a video projector. THIS PAGE IS NO LONGER MAINTAINED. Home page: https://github.com/josephwright/beamer Mailing lists: http://groups.google.com/group/beamer-class
Graphite is a Python graphing package currently under development which
uses either SPING or PIDDLE (http://piddle.sourceforge.net).
It produces PS, PDF, SVG output, bitmap, TK or wXpython with optional modules.
FrAid(FRactal AID) is an interface to Java, allowing it to proc. math. data(functions/equations). A compl. standalone system utilizing the FrAid prog. lang. is available(no need to be Java programmer to use it!). Use instead of Matlab. High res. graphics
A GPU GLSL implementation of a Uniform-Grid accelerated Ray Tracer. Basic test boxes and Stanford bunny are currently renderable. Tested on ATI X1600 mobile, FireGL V3400, and 8800gt.
Shadows will be a mmo with a very unique spell and crafting system. The IrrLicht graphics engine (http://irrlicht.sourceforge.net) shall be utilized to serve as a cross platform engine. I'm oping to create the feel of a graphical mud more than an mmo.