Showing 4 open source projects for "minimal project"

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  • 1
    leafmap

    leafmap

    A Python package for interactive mapping and geospatial analysis

    A Python package for geospatial analysis and interactive mapping in a Jupyter environment. Leafmap is a Python package for interactive mapping and geospatial analysis with minimal coding in a Jupyter environment. It is a spin-off project of the geemap Python package, which was designed specifically to work with Google Earth Engine (GEE). However, not everyone in the geospatial community has access to the GEE cloud computing platform. Leafmap is designed to fill this gap for non-GEE users. It is a free and open-source Python package that enables users to analyze and visualize geospatial data with minimal coding in a Jupyter environment, such as Google Colab, Jupyter Notebook, and JupyterLab. ...
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  • 2
    Go Recipes

    Go Recipes

    Collection of handy tools for Go projects

    Visualize the distribution of code coverage in your project. This helps to identify code areas with high and low coverage. Useful when you have a large project with lots of files and packages. This 2D image-hash of your project should be more representative than a single number. For each module, the node representing the greatest version (i.e., the version chosen by Go's minimal version selection algorithm) is colored green.
    Downloads: 0 This Week
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  • 3
    deck.gl

    deck.gl

    WebGL2 powered visualization framework

    ...All layers come with flexible APIs to allow programmatic control of each aspect of the rendering. All core classes such are easily extendable by the users to address custom use cases. deck.gl is part of vis.gl, an OpenJS Foundation project. Read the contribution guidelines if you are interested in contributing.
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  • 4
    New Terrain and 3D Map System

    New Terrain and 3D Map System

    a very lightweight advanced terrain-rendering and 3D map rendering sys

    A very lightweight advanced terrain-rendering and 3D map rendering system. Minimal dependencies: OpenGL, SDL. It's distrib in 2-3 separate modules: 1. the C++ implementation of the terrain- and/or surface- rendering Algorithms I have developed: both a multithread and a non-multithread variant is relaeased. 2. Seme as at point 1. , but with a road-network rendering and collision-detection module I wrote before. It also adds some trees at the top of the terrain. (multitread vesion not...
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