Showing 138 open source projects for "code quality c"

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  • 1
    GRAnular Media Simulation in C++ using Molecular Dynamics. To be used in PhD work. The code will support: collision, electric dipoles (long range forces), intergranular fluid, and possibly MPI for parallel computing.
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  • 2
    AQUYNZA is a set of C++ libraries, sample programs and doc's for the modelling, visualization and persistence of 3D environments. Its modular and highly portable. Its primary objective is helping to learn (and teach) computer graphics. (code in SPANISH)!
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  • 3
    Quake II Weapons Facotry (THE Team fortress for Quake II) meets Quake III Arena WFA. The engine is founded on Q2 GPL code, and uses the WFA media. Visit the main website for more details.
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  • 4
    The DUNS (Diagonalized Upwind Navier-Stokes)code is a 2D/3D, structured, multi-block, multi-species,reacting, steady/unsteady, Navier Stokes fluid dynamics code with q-omega turbulence model. It currently uses a diagonalized ADI procedure with upwind diff
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  • 5
    A non-parametric filter for image restoration using cluster analysis written in C and GTK+. The first source code may be found in http://smoked.homelinux.org/
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  • 6
    Matlab/Octave to Python conversion facility. The tool will take existing scripts and convert them to Python. Also includes Python bindings to Octave and a small runtime support library. Built on top of Numeric Python extensions.
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  • 7
    High quality volume graphics on consumer PC hardware. This GPL project is a graphics application for the visualization of 3D volume data on uniform rectilinear grid, as they arise from tomographic measurement or numerical simulation in computational scie
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  • 8
    Firmware and user interface code for a USB-based digital oscilloscope.
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  • 9
    Trafix is an animated, open source road traffic simulator which simulates cars, trucks and buses. The vehicles are animated and display using X windows. The code is written in C++. Input road files are created graphically using Xfig.
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  • 10
    physicslib:- A library of rigid body physics routines and demos, designed for use in VR and entertainment applications. With tutorial style documentation intended to explain the concepts used in the code.
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  • 11
    GLOOP is Liquid Object Oriented Particles. libGLOOP render implicit surfaces from a set of "meta-points". Uses include: modeling liquids, volume rendering, computerized silly putty. Based on code by Brian Sharp
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  • 12
    SimGear is a set of open-source libraries designed to be used as building blocks for quickly assembling 3d simulations, games, and visualization applications. SimGear is a relatively new project, and while quite a bit of code has been written as par
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  • 13
    Program to visualize experimental spectra with limited editing capabilities. Download the software from CVS (see Code/CVS in the menu).
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