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METIL is a python-like interpreted or compiled language made for speed and generic programming, as in C++ but with static symbolic computations, type propagation, "for" surdefinition. Object orientation is centered on properties, rather than hierarchy.
NOTE: Use Fltk_Contour insted this code! FMesh is a simply scientific data visualization tool based on OpenGL. FMesh can generate 2D and 3D graph of contour and color maps for any (x,y,z) scattered data set, many other options are included.
A cross-platform cellular automaton facility. Implements simulation and visualization of multi-dimensional cellural automatas locally or in distributed mode.
LSystemBuilder is a program for editing and visualizing L-systems. LSystemBuilder makes it easy to explore fractals, FASS-curves and complex branching structures. Naturally LSystemBuilder comes packed with loads of predefined L-systems.
Ray aims to be a full-featured extensible raytracer portable among POSIX and Windows with native support for multi-threading and network distribution. It will provide a scene programming langage with a VM [more features to be added once available].
The Hardware Assisted Visibility Sorting (HAVS) algorithm is a GPU-based, direct volume renderer for unstructured grids. The algorithm operates in both object- and images-space and includes a sample-based, dynamic level-of-detail algorithm.
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EasyBMP is an easy cross-platform C++ library for reading and writing Windows bitmap BMP files. No installation, no need for external libraries, small size, well-documented, and simple enough for the novice programmer to start in just minutes!
The X3DToolKit is a developer's API that allows you to load X3D files into a logical graph. That graph can then be traversed and converted into your favorite Graphic Scenegraph or can be rendered using X3DTK's OpenGL scenegraph.
Eirik is a tool for exploring large data sets, by using statistical analyses and multiple linked visualizations for data reduction. It relies on R, QT4 and OpenGL. Developed as part of AstroGrid/VOTech, Eirik uses Ice and xmlrpc for distributed computing.
vuVolume is a framework for volume rendering algorithms in C++. When creating a new rendering method in vuVolume it is possible to just concentrate on the actual algorithm and let the framework take care of the more administrative tasks.
C++ Widget Library for CGI/FastCGI applications based on Ajax. Test cases for Tomcat Server and XDAQ framework are available. Widgets included: Tab,Form,Button,Tree,LayoutContainer,Frame,Table,Dialog,FishEyeMenu,EventHandler, etc.
Graph representation of the parapsychological (scientific) models and propositions. The graph will help to visualize the relation between the diferent hypothesis and estimates the level of confidence of a given hypothesis or model.
KAGEfx is a framework to load shader programs based on the OpenGL Shading Language contained within an XML file that holds descriptive metadata about the shader and to replace shader modules on the fly with respect to their level-of-detail metadata.
PyPotrace is a Python programming language binding for Peter Selinger's Potrace raster to vector conversion algorithm. No separate Potrace library or application required!
g2 is an easy to use, portable and powerful 2D graphics library. It provides a comprehensive set of functions for simultaneous generation of graphical output on different types of devices.
Mainly a browser for medical patients documents. For now, it works for displaying radiology images in DICOM format. It supports Query/Retrieve.
Build on Python, wxPython and ZODB.
scada-tgz is a open-source .NET based framework for creating SCADA applications. It includes communication servers for various hardware in form of WebServices and SCADA-specific controls for Windows.Forms, GTK# and ASP.NET applications.
Code libraries and media files contributed by Whoola, Inc. Includes Whoola Cyberspace, a virtual reality web browser with fly-through hyperlinks. The sourcecode includes a COLLADA loader for Xith. Click on the "Home Page" link above to install.
UPDATE: Chromium is no longer updated or maintained. The project is frozen.
Chromium is a flexible framework for scalable real-time rendering on clusters of workstations, derived from the Stanford WireGL project code base.