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Quantum Mechanical Toolkit And 3D Viewer for C++. Allows Data Visualisation via Images, Surfaces and Volume plots using OpenGL, as well as rapid development Quantum Mechanical Simulations. Uses the Blitz++, VTK Visualisation and Qt Libraries.
Koolon is a simple graph (network) modeling tool with interactive data visualization like Prefuse. It allow to create entities, relations, ontologies, directed and undirected graphs and any abstract network models.
A device handler for the PGPLOT Graphics Subroutine Library by T. J. Pearson that draws to a Qt widget and responds to Qt events. The package includes an installation script for inserting the driver into an existing PGPLOT distribution.
AnaglyphCanvas3D is library for adding anaglyphs (red-green, red-cyan and so on) to the Java3D programming language. It utilizes the normal Canvas (-3D) class of Java3D and extends it for stereoscopic effects. A prototypic GUI for testing is also ava
Deploy in 115+ regions with the modern database for every enterprise.
MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
Take a gander with Gander! Gander is a lightweight scene renderer for prototyping and viewing GLSL shaders. It makes tying together OpenGL and GLSL easy by using XML scene graphs. Plus, it supports some advanced features like multiple render passes.
A 3D engine for virtual globes designed to illustrate engine design and rendering techniques described in our upcoming book. OpenGlobe is written in C# and uses OpenGL 3.3 core profile (via OpenTK).
OpenGlobe is now also on GitHub: https://github.com/virtualglobebook/OpenGlobe
Cyberinfrastructure Shell (CIShell) is an open source, community-driven framework/application for the integration and utilization of datasets, algorithms, tools, and computing resources. Algorithms can be integrated using most programming languages.
Xlt, the LessTif/Motif Extension library, is a set of widgets that make programming
with the Motif API easier as it adds a set of frequently used tools.
Preparation of GPS routes and analysis of GPS logs in the context of outdoor sports (biking, skiing, trecking, gliding, geocaching, mountaineering). Our hope is to have a multi platform, multi GPS file and map format software.
ViSBARD (Visual System for Browsing, Analysis, and Retrieval of Data) is an interactive visualization and analysis tool for space physics data. It provides an integrated 3-D/2-D environment to analyze measurements across many spacecraft and MHD models.
LogicAnalyzer is a framework as well as an application to operate a PC based logic analyzer. It's built using the Eclipse RCP and designed with extensibiliy in mind. Integrating new devices or creating completely new functionality is easy.
Microcontroller (AVR) based standalone digital light controllers ("dimmers"). The "Diamond" series supports 20 channels (TRIAC, FET, 0-10V, relay) with automatic fading, 20 scenes, 21 timers, IR remote, LCD, DMX-512 interface, global standby & more.
To help math students visualize the prufer code and/or discover anything new about the prufer code not already present. Examples and live applet on webiste.
Automata Based Programming Tool for implementing logic for J2SE, J2EE and Sybmian applications. Consists of Java FSM Framework and Eclipse Plugin parts. Plugin implements UML model editor, visual debugger, validator, compiler and interpreter for Eclipse
Pure Java implementation of an interactive 3d graph rendering engine and editor using a spring embedder algorithm. Nice looking sterile real time 3d environment. Feel free to extend our project and build something awesome, just let us know please :D
An implementation of Bruhn et al.'s fast variational optical flow algorithm using the OpenCV image processing library. The code calculates dense flow fields with a user-specified level of precision.
The project will provide a Cocoa framework to interface OpenGL in a more OO-fashioned style. It is not meant to be the fastest code possible, nor to leverage all the power of OpenGL, but to give developers a easy way to start working in 3D