Showing 44 open source projects for "opengl software development kit"

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  • 1
    GUIH (Graphics User Interface in Header files) is a simple, light-weight, and cross-platform visualization library for images and 2D/3D OpenGL graphics, implemented entirely in C++ header files.
    Downloads: 0 This Week
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  • 2
    The Embedded Systems 3D Game Software Development Kit, short ES 3D Game SDK, is an Open Source 3D Game Engine / SDK for embedded devices based upon OpenGL ES.
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  • 3
    growler is a C++-based distributed object and event architecture. Its primary application has been in support of interactive, distributed visualization, "concurrent visualization", and computational steering.
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  • 4

    coat

    Java4 realtime graph plotting with Swing or JOGL.

    A compact (23 classes) yet powerful Java 2D graph visualization library for realtime data. Features: Efficient updates, zooming, scrolling, graph overlay/stack/distro, line, point & bar customization, labels, linear & logarithmic scaling, and more.
    Downloads: 0 This Week
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  • 5
    VSMap3D is an OpenGL universe explorer for Vega Strike universes. So far it features: route planning, system/sector selection, faction ownership visualization
    Downloads: 0 This Week
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  • 6
    The Minimalist OpenGL Environment library provides platform independent aid for the very common tasks involved in lightweight OpenGL-based graphics applications.
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  • 7

    Vigo::3D

    (Moved to http://code.google.com/p/igb/)

    (Moved to http://code.google.com/p/igb/) Vigo::3D is a library for multi-agent simulation and visualization in 3D space.
    Downloads: 0 This Week
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  • 8
    GEM for Max/MSP is Max(cycling'74) external objects to render OpenGL-based graphics. This project is to port of GEM originally coded for pd (puredata).
    Downloads: 0 This Week
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  • 9
    LSystemBuilder is a program for editing and visualizing L-systems. LSystemBuilder makes it easy to explore fractals, FASS-curves and complex branching structures. Naturally LSystemBuilder comes packed with loads of predefined L-systems.
    Downloads: 0 This Week
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  • 10
    KAGEfx is a framework to load shader programs based on the OpenGL Shading Language contained within an XML file that holds descriptive metadata about the shader and to replace shader modules on the fly with respect to their level-of-detail metadata.
    Downloads: 0 This Week
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  • 11
    A Fast MAC based 3D Free surface fuid solver. Capable also of simulating viscoelastic fluids.Includes also wave equation solver for simulating shallow water phenomena.
    Downloads: 0 This Week
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  • 12
    OpenGLEAN: A GLUT family member gone lean.
    Downloads: 0 This Week
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  • 13
    libQGLViewer is a C++ library based on Qt that eases the creation of OpenGL 3D viewers.
    Downloads: 0 This Week
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  • 14
    TacitPixel is a scalable C++ framework for building application prototypes for interactive collaborative VR/AR applications. It provides a number of features that make prototyping fast and portable. TacitPixel is the successor of the TAP and Twisted Pair engines.
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  • 15
    the Balls Graphics Library aims to provide all the tools you need to develop artificial worlds, including a script-driven 3D modeler, OpenGL-based renderer, physical simulation engine, and realistic image synthesizer.
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  • 16
    Hydra3D is a 3-dimensional XML visualization and editing tool for UNIX variants and Windows. Documents are displayed as interactive 3D tree structures. Hydra3D uses QT for windowing, OpenGL for three-dimensional display, Xerces and Xalan for XML process
    Downloads: 0 This Week
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  • 17
    The OpenGL Object-Orientated Windowing Environment provides a C++ OO basis from which to develop OpenGL projects, giving you all the usual widgets (buttons etc) and a windowing framework. Good for cross-platform development.
    Downloads: 0 This Week
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  • 18
    EiffelOpenGL is an Eiffel wrapping of OpenGL. As of today it consists of incomplete but working wrappings of the GL and GLU libraries, as well as the GLUT library. It is licensed under EFL - The Eiffel Forum License.
    Downloads: 0 This Week
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  • 19

    CoSimA+

    The Co-Simulation Adaptation Platform

    The co-simulation adapation platform serves as programming framework and middleware to enable coupling of distributed, heterogeneous numerical models. The framework facilitates the adaptation and integration of new sub-models into a common simulation platform.
    Downloads: 0 This Week
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