VIKAMINE is a flexible environment for visual analytics, data mining and business intelligence - implemented in pure Java. It features several powerful visualization and mining methods, and can utilize background knowledge.
Research tool for interactive training of artificial neural networks.
BNNS is a research tool for interactive training of artificial neural networks based on the Response Function Plots visualization method. It enables users to simulate, visualize and interact in the learning process of a Multi-Layer Perceptron on tasks which have a 2D character. Tasks like the famous two-spirals task or classification of satellite image data.
A base for programs. Includes algorythms for Q-learning and SOM's etc. too. Examples: Hamron: Simulates evolution, uses the 2D-renderer. DriveUnit: created for school, for a robotic arm, uses the 3D-renderer. Hlearn: http://www.sagenb.org/home/pub/8
Bayesian Network tools in Java (BNJ) is an open-source suite of software tools for research and development using graphical models of probability. It is published by the Kansas State University Laboratory for Knowledge Discovery in Databases (KDD).
Deploy in 115+ regions with the modern database for every enterprise.
MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
MASyV (Multi-Agent System Visualization) enables one to write agent-based models/cellular automata, eg. in C, visualize them in real time & capture to movie file with MASyVs GUI & message passing lib. Includes examples: Hello World, ants, viral infection
A set of interactive tools for studying, analyzing and learning Computer Vision techniques. Many algorithms implemented, with step by step execution, animations and interactive parameter modification, inside a multi-tabbed single window GTK interface.
AGISim is a framework for the creation of virtual worlds for artificialintelligence research, allowing AI and human controlled agents to interact in realtime within sensory-rich contexts. AGISim is built on the Crystal Space 3D game engine.