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3D urban environment renderer : browser-app ; as well as a GTA clone
...And also produce spin-offs like something similar, but written in C++, and featuring nice, textured OpenGL graphics, and even lower system requirements ; and even more... .
Brought to You by Simon (alias ''the Nerd of Algorithms")
If You thing You think You may become a sponsor for it's dev, let me know.
a very lightweight advanced terrain-rendering and 3D map rendering sys
A very lightweight advanced terrain-rendering and 3D map rendering system. Minimal dependencies: OpenGL, SDL.
It's distrib in 2-3 separate modules:
1. the C++ implementation of the terrain- and/or surface- rendering Algorithms I have developed: both a multithread and a non-multithread variant is relaeased.
2. Seme as at point 1. , but with a road-network rendering and collision-detection module I wrote before. It also adds some trees at the top of the terrain. (multitread vesion not...