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SYSTEM FOR DESIGNING AND SIMULATE CONCURRENT AND DISTRIBUTED PROGRAMS IN CLUSTER ARCHITECTURE Provides graphical interface for configuring relationships between cooperating, abstract processes and simulate it in real cluster environment, using MPI.
This project is the development of a Selection Tool primarely used in ImageJ and possibly in GIMP. It is based in LiveWire and SNAKES methods and will firstly be used in IVUS (intravascular ultra sound) images.
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iMEDgine is a software that allows visualization and manipulation of medical 3D image data. The software itself provides the GUI, basic manipulation functionality and interfaces to algorithms as implemented in ITK.
This project has created a plugin for the Multi Purpose Viewer (MPV) an open source Image Generator (IG) used for testing the Common Image Generator Interface (CIGI). The code of this project is an adaptation of the ShaderManager from Delta3D.
The Parallel Compositing library enables developers to write scalable 3D graphics applications. The library does sort-last compositing, and works on both clusters and SMP machines. The API aims to be the MPI of parallel compositing.
The ATLAS Multimedia Educational Lab for Interactive Analysis (AMELIA) is an educational tool for High-Energy physics featuring the ATLAS detector at CERN. Using the Irrlicht engine AMELIA integrates event analysis and contextual media in a 3D interface.
wxMorlet implements the new algorithm (see "Documentation") for the computation of the continuous wavelet transform with the Morlet wavelet. wxMorlet calculates it as a numerical solution of the proper PDE and represents the results in a graphical form
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Wow Log Parser is a combat log parser for the game World of Warcraft. The purpose of the program is to parse the files generated with the /combatlog command. The sourcecode can be found on: http://www.gurre.eu/wowlogparser/forum
A graphical interface for solving exterior ballistics problems, based on the excellent GNU exterior ballistics library. This software generates valid 3-DOF solutions to small arms trajectories, including wind and atmospheric corrections.
Vizz is a open source library in C/C++ which makes distributed visualization using VTK a piece of cake. Vizz is a library developed over VTK for simple, uncomplicated VTK development in distributed (client/sever) environments.
This is an opensource project for the calculation of the mathematical constant Pi. If you are a mathematician or programer please contribute ideas or code for this project. Non professionals are also welcome to contribute.
ScapeToad is an easy to use application for the cartogram creation. Cartograms are deformed maps where the polygon size is proportional to a given statistical value. ScapeToad reads and writes Shapefiles.
See <https://github.com/christiankaiser/ScapeToad> for the latest version of the code.
This software can simulate heat transfer in solid heterogenous materia using cellular automata. There are two different simulation methods and several test model implemented at the moment. It is also possible to define boundary conditions.
The Embedded Systems 3D Game Software Development Kit, short ES 3D Game SDK, is an Open Source 3D Game Engine / SDK for embedded devices based upon OpenGL ES.
The Model Interaction Environment for Neuroscience provides tools for development, searching, editing, execution, and visualization of biophysical models, abstract mathematical models, and experimental protocols used in neuroscience research.
The Scientific Visualization Artist Tools (SVAT) include converters from the Visualization Toolkit (VTK) to RenderMan Interface Bytestream (RIB) (ASCII and binary files supported), Blender to RenderMan, compilable RenderMan shaders and other utilities.
Plot 2D (plotting X vs Y) scatter plots directly to a compressed image file. Platform independent standalone package. Plot up to 12 series. ASCII options file. Console/Terminal and win32 GUI. Code is ANSI C with C++ encapsulation. Try it on the website.
A topological data structure to handle 2D, surfaces and 3D simplicial meshes. This data structure is implemented in C++ using templates. It is based on Corner-Table and CGAL data structure.