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The repository was moved to GitHub
https://github.com/htrb/ngraph-gtk
User's manual
https://htrb.github.io/ngraph-gtk/manual/
Japanese web page
http://hito.music.coocan.jp/ngraph/ngraph-gtk.html
Charmol is a cross-platform GUI/command-line based program for making high-quality pictures of molecular structures, nowadays working on Linux, MacOS and Windows. As output, it produces POV-Ray rendered images or files in VRML format.
Charmol is capable of making pictures containing:
- from small- to large-size molecules
- more molecules together (different settings possible)
- orbitals using molden and fchk files (GTO functions up to 'h' angular momentum supported)
- surfaces...
Simulates a biologically diverse tropical island, and the ape inhabitants cognitive processes. For MacOSX, iPad, Windows and Linux. Features a non-polygonal graphics engine and a command-line version
AquaTerm is a Mac OS X grahics renderer. It allows command line applications written in ObjC, C, FORTRAN, Lisp, Perl or Python to display vector graphics, text and images using a simple API. Adapters for gnuplot, PGPLOT, and PLplot exists as well.
The sigrok project aims at creating a portable, cross-platform, Free/Libre/Open-Source signal analysis software suite that supports various device types, such as logic analyzers, MSOs, oscilloscopes, multimeters, LCR meters, sound level meters, thermometers, anemometers, light meters, dataloggers, function generators, power supplies, GPIB interfaces, and more.
CoactivationMap is a graphic user interface to browse through a map of functional co-activations of the human brain. Click on a region, and observe which other regions are likely to be connected
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The project will provide a Cocoa framework to interface OpenGL in a more OO-fashioned style. It is not meant to be the fastest code possible, nor to leverage all the power of OpenGL, but to give developers a easy way to start working in 3D
Shadows will be a mmo with a very unique spell and crafting system. The IrrLicht graphics engine (http://irrlicht.sourceforge.net) shall be utilized to serve as a cross platform engine. I'm oping to create the feel of a graphical mud more than an mmo.
EasyChem is designed to draw chemical molecules in an intuitive way, with a very high quality (designed for book-publishing). Exporting is done to various formats (PostScript, Fig, LaTeX, etc.) to help you integrate your drawing in any software you use.
Geodes is a mac application designed to do geometry and math like you can do in front of a sheet of paper. It both includes simple figures drawing (lines, circles) and high level analytic geometry.
This project is a framework (i.e., library) for Mac OS X applications to link in. It provides plots of data together with the supporting machinery (objects inheriting from NSDocument, for example) that
applications can use to manipulate the plots.
Application sharing software that allows individual windows to be replicated to other computers. Remote collaboration tool based on a modified VNC protocol. Its advantage is to keep some things, like email, private, while sharing other desktop apps.
Cracks of Reality is a high-quality fractal image renderer for Mac OS X. It is written in ObjC/Cocoa with the core engine in C to allow for a portable command-line version. Goals are speed, quality, and the ability to import other programs' descriptions.
An automatic 2D Delaunay mesh generator and solver for Finite Element Analysis. Can solve 2D field problems (Poisson and Helmholtz Equations). Can use LAPACK/ARPACK solvers producing OpenGL/Postscript output. Uses C/GTK/GTKGLExt/MFC. Runs on Win32/Unix.
TacitPixel is a scalable C++ framework for building application prototypes for interactive collaborative VR/AR applications. It provides a number of features that make prototyping fast and portable.
TacitPixel is the successor of the TAP and Twisted Pair engines.
6Vertex is an Objective C/Cocoa application (and standard C functions) for computing and visualizing matrix models generated with the 6-vertex model for computing boundary shapes and phase transition shapes for differently weighted vertices.
This project is focused on development of computational tools for the unfolding and visualization of medial temporal lobe structures based on high-resolution magnetic resonance imaging (MRI) images. Click on the Home Page link above for more information
SSF aims at providing an easy to use and efficient framework for physics sim & visuals in small scientific simulations in real-time, as well as games, which are inherently real-time applications.