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FElt is an open source system for finite element analysis, primarily for mechanical problems. FElt includes command line tools, an X11 interface for pre- and post-processing, and a Windows editor interface with some post-processing capabilities.
MBDyn_sim_suite is a collection of free pre&post-processing tools and simulation models for the open-source multi-body analysis software MBDyn forming a general purpose simulation environment for structural dynamics with an emphasis on wind turbines.
NetIcon is a utility that sits in the Windows task bar and shows your network throughput. Requires WinPcap. NetIcon was modeled after Process Explorer, which only shows the CPU and IO load. Additionally it shows a hilbert curve "netblob" diagram.
Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
osgGtk is a library of C based Gtk+ and C++ based Gtk-- widgets to support OpenSceneGraph (OSG) applications. The library also includes several example applications such as osgviewerGtk and osgviewerGtkmm.
A set of library functions to generate pPostScript plots to file or printer. Several levels of user interface, highest level includes virtual windows, autoscale etc. Supported graphs are linear, logarithmic and polar plots. Lower levels include standard
glomp is an open source multipipe OpenGL library. Its intent is to automatically distribute 3D graphics computations over multiple graphics card on the same machine.
mpiGL is an API that lets compute nodes output graphical results using the openGL language. A graphical server in the MPI universe holds the actual screen, and receives MPI messages packaging openGL commands from the compute slaves.
The Parallel Compositing library enables developers to write scalable 3D graphics applications. The library does sort-last compositing, and works on both clusters and SMP machines. The API aims to be the MPI of parallel compositing.
The SESAME (Simulation of Embedded System Architectures for Multilevel Exploration) software system is an embedded system co-simulation environment and research tool which implements the ideas of the SESAME project at the University of Amsterdam.
This program calcules a any Earthing Eletrical System: the voltage, grounding resistence and step voltage. (Programa que calcula num sistema de aterramento: a tensao em qualquer ponto do solo, a resistencia do aterramento e a tensao de passo)
A graphical interface for solving exterior ballistics problems, based on the excellent GNU exterior ballistics library. This software generates valid 3-DOF solutions to small arms trajectories, including wind and atmospheric corrections.
FLAG was designed to simplify the process of log file analysis and forensic investigations. FLAG facilitates efficient analysis of large quantities of data within an interactive environment. PyFlag is the reimplementation of FLAG in Python.
Scientific graphics plotting package implemented as a Yorick interface to PLplot. So you get the power and ease-of-use of Yorick combined with the high-quality scientific-plotting API of PLplot
A software assistant for manual stereo photo metrology, allowing the generation of 3D digital data (x,y,z) of objects of interest in stereo photos. 3D data can be used in CAD or other applications.
This is an opensource project for the calculation of the mathematical constant Pi. If you are a mathematician or programer please contribute ideas or code for this project. Non professionals are also welcome to contribute.
Signal Visualizer is a client/server system that uses TCP/IP to display digital signals (DSP) graphically onto a remote server. The only requirements for the embedded system are : a physical IP interface and a C/C++ compiler that includes a socket API.
The Embedded Systems 3D Game Software Development Kit, short ES 3D Game SDK, is an Open Source 3D Game Engine / SDK for embedded devices based upon OpenGL ES.
The Model Interaction Environment for Neuroscience provides tools for development, searching, editing, execution, and visualization of biophysical models, abstract mathematical models, and experimental protocols used in neuroscience research.
The Scientific Visualization Artist Tools (SVAT) include converters from the Visualization Toolkit (VTK) to RenderMan Interface Bytestream (RIB) (ASCII and binary files supported), Blender to RenderMan, compilable RenderMan shaders and other utilities.