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MIDIVisualizer is a cross-platform application that renders real-time visualizations of MIDI files using OpenGL. Inspired by the look of rhythm games and piano roll editors, it offers smooth animations and customizable themes to turn MIDI sequences into captivating graphical performances. It works as both a live visualizer and a tool to export visuals into video, making it ideal for musicians, VJs, and creators who want to produce visually engaging content synced to their compositions.
...Neuroglancer operates entirely client-side, fetching data over HTTP in a variety of supported formats including Neuroglancer precomputed, N5, Zarr, and NIfTI, among others. The viewer is built with a multi-threaded architecture, separating rendering and data processing to ensure smooth performance even with massive datasets. Extensively used in neuroscience research, Neuroglancer supports integration with tools.
sandbox particle simulator that obeys schrödinger's equation
Enjoy bizarre Quantum Mechanics animations by throwing a 2D particle in arbitrary environments. There is infinite freedom in customizing the potentials: draw out absurd terrains, or opt for standard experiments such as double-slit.
The project's purpose is to aid the user in building intuition for the peculiar workings of the quantum realm. As such, it aims to be user-friendly and does not require prior knowledge of QM.
Currently only available for macOS and Windows users (Linux...
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Free-roaming 3D racing game featuring advanced terrain rendering
It's a free-roaming 3D racing game featuring advanced terrain rendering.
For small file-size, a 4k x 4k terrain is available, sampled meter-by-meter so it's very smooth. Lightweight program.
This is the form in which I wished to do the first release of the terrain rendering Algorithm I have developed throughout almost 2 years.
Written in C++, featuring multithreading (2 threads):
a total remake of the first 3D game I did years ago, CTruck3D_Simplex and sequels.
This works better, thought the basic idea is the seme. ...
A Library to calculate smooth lines in 2D and 3D. Given some polyline, a finer segmented polyline is generated. The smoothed line may hit the original points or its length may be equal to the original length. Linear equations solvers are also provided.
A Maya plugin implementing a smooth skinning node doing dual quaternion skinning. Please visit the project's homepage for more information and downloads.