Showing 10 open source projects for "genetic algorithm software"

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    Hypercube

    Hypercube

    Graph visualizing tool

    Hypercube is a tool for visualizing DOT (graphviz), GML, GraphML, GXL and simple text-based graph representations as SVG and EPS images. Hypercube comes with a Qt based GUI application and a Qt-independent command-line tool. It uses a simulated annealing algorithm to lay out the graph, that can be easily parameterized to achieve the desired look. The main development goals are portability and easy usage rather than high performance and complexity.
    Downloads: 2 This Week
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  • 2
    Pigale
    Pigale is a graph editor and a C++ algorithm library essentially concerned with planar graphs. This software, particularly intended for graph theoretical research, includes new algorithms based on our recent theoretical researches.
    Downloads: 0 This Week
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  • 3
    This site hosts the source code for C++ version of the Broker for SBW, NOM module, advanced simulation suite, analysis applications and model editors.
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    Downloads: 1 This Week
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  • 4
    New Terrain and 3D Map System

    New Terrain and 3D Map System

    a very lightweight advanced terrain-rendering and 3D map rendering sys

    A very lightweight advanced terrain-rendering and 3D map rendering system. Minimal dependencies: OpenGL, SDL. It's distrib in 2-3 separate modules: 1. the C++ implementation of the terrain- and/or surface- rendering Algorithms I have developed: both a multithread and a non-multithread variant is relaeased. 2. Seme as at point 1. , but with a road-network rendering and collision-detection module I wrote before. It also adds some trees at the top of the terrain. (multitread vesion not...
    Downloads: 32 This Week
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  • 5
    FlightCraft3D: The Return

    FlightCraft3D: The Return

    extreme 3D flight simulator with advanced terrain rendering

    A rough, 3D extreme flight simulator in which there's a large terrain on which one can land: as the terrain-rendering is advanced and thus terrain is large, detailed and well visible, one can do wild flights in valleys, one can experiment with landing in any casual point of a wild, colorful area including mountous, hilly and flatty areas as well. The flightmodel is primitive here, but acceptable. I will try to do a second release in which the JSBSim module will be used to provide a more...
    Downloads: 2 This Week
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  • 6
    New CTruck3D Rally

    New CTruck3D Rally

    Free-roaming 3D racing game featuring advanced terrain rendering

    It's a free-roaming 3D racing game featuring advanced terrain rendering. For small file-size, a 4k x 4k terrain is available, sampled meter-by-meter so it's very smooth. Lightweight program. This is the form in which I wished to do the first release of the terrain rendering Algorithm I have developed throughout almost 2 years. Written in C++, featuring multithreading (2 threads): a total remake of the first 3D game I did years ago, CTruck3D_Simplex and sequels. This works better,...
    Downloads: 1 This Week
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  • 7
    breve is a free, open-source 3D multi-agent simulation package designed for simulating decentralized systems and artificial life.
    Downloads: 0 This Week
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  • 8
    An implementation of Bruhn et al.'s fast variational optical flow algorithm using the OpenCV image processing library. The code calculates dense flow fields with a user-specified level of precision.
    Downloads: 1 This Week
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  • 9
    callgraph is a project that provides an algorithm for an optimal vertex positioning of any connected graph in 3D, as well as the library and sample application for viewing graphs in 3D.
    Downloads: 0 This Week
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  • 10
    PyPotrace is a Python programming language binding for Peter Selinger's Potrace raster to vector conversion algorithm. No separate Potrace library or application required!
    Downloads: 0 This Week
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