Showing 21 open source projects for "algorithm"

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  • 1
    TSNE-CUDA

    TSNE-CUDA

    GPU Accelerated t-SNE for CUDA with Python bindings

    This repo is an optimized CUDA version of FIt-SNE algorithm with associated python modules. We find that our implementation of t-SNE can be up to 1200x faster than Sklearn, or up to 50x faster than Multicore-TSNE when used with the right GPU. You can install binaries with anaconda for CUDA version 10.1 and 10.2 using conda install tsnecuda -c conda-forge. Tsnecuda supports CUDA versions 9.0 and later through source installation, check out the wiki for up to date installation instructions. ...
    Downloads: 0 This Week
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  • 2
    Hypercube

    Hypercube

    Graph visualizing tool

    Hypercube is a tool for visualizing DOT (graphviz), GML, GraphML, GXL and simple text-based graph representations as SVG and EPS images. Hypercube comes with a Qt based GUI application and a Qt-independent command-line tool. It uses a simulated annealing algorithm to lay out the graph, that can be easily parameterized to achieve the desired look. The main development goals are portability and easy usage rather than high performance and complexity.
    Downloads: 2 This Week
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  • 3
    Pigale
    Pigale is a graph editor and a C++ algorithm library essentially concerned with planar graphs. This software, particularly intended for graph theoretical research, includes new algorithms based on our recent theoretical researches.
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    Downloads: 60 This Week
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  • 4
    LaNet-vi provides images of large scale networks on a two-dimensional layout. The algorithm is based on the k-core and k-dense (m-core) decomposition. For more details see http://lanet-vi.fi.uba.ar.
    Downloads: 0 This Week
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  • 5
    New Terrain and 3D Map System

    New Terrain and 3D Map System

    a very lightweight advanced terrain-rendering and 3D map rendering sys

    ...(multitread vesion not released yet) 3. Seme as point 2.. Multithread terrain-rendering, roads on it, and vehicles to go around. The most important part is terrain-rendering. The Algorithm at the heart of it features my first and second theorem abut polygonal surface approximation. It took something like 2 years to develop it. It's technically a view-dependent, continuous dynamic level-of-detail rendering algorithm. Main features are simplicity and documentation. Does easily a 4k x 4k terrain, but also much more.
    Downloads: 1 This Week
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  • 6
    FlightCraft3D: The Return

    FlightCraft3D: The Return

    extreme 3D flight simulator with advanced terrain rendering

    A rough, 3D extreme flight simulator in which there's a large terrain on which one can land: as the terrain-rendering is advanced and thus terrain is large, detailed and well visible, one can do wild flights in valleys, one can experiment with landing in any casual point of a wild, colorful area including mountous, hilly and flatty areas as well. The flightmodel is primitive here, but acceptable. I will try to do a second release in which the JSBSim module will be used to provide a more...
    Downloads: 0 This Week
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  • 7
    New CTruck3D Rally

    New CTruck3D Rally

    Free-roaming 3D racing game featuring advanced terrain rendering

    ...For small file-size, a 4k x 4k terrain is available, sampled meter-by-meter so it's very smooth. Lightweight program. This is the form in which I wished to do the first release of the terrain rendering Algorithm I have developed throughout almost 2 years. Written in C++, featuring multithreading (2 threads): a total remake of the first 3D game I did years ago, CTruck3D_Simplex and sequels. This works better, thought the basic idea is the seme. Similar to the old games Terep2 and "1nsane". I am an algorithmist, not a game developer: so it was hard for me to put this togather. ...
    Downloads: 0 This Week
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  • 8

    Ezys

    Ezys 3D medical image registration program

    ...Ezys fully exploits the parallel computing power of inexpensive commercial graphics processing units (GPU), resulting in a very fast and accurate program capable of running on desktop PCs and even some laptops. On these systems, non-linear image registrations take less than a minute to complete. Ezys implements a diffeomorphic inverse consistent image registration algorithm with a demons-style regularization based on a non-parametric free form deformation model. Mutual Information and Normalized Mutual Information cost functions make Ezys a perfect tool for an inter-modal image registration.
    Downloads: 0 This Week
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  • 9
    CAPLET

    CAPLET

    GDS visualization and parallelized capacitance extraction

    Project CAPLET is a capacitance extraction toolkit that extract capacitance at field-solver accuracy. CAPLET can directly handle GDS2 layout files into capacitance matrices in both GUI and command line interfaces. The internal extraction algorithm is specialized for VLSI interconnect structures but not exclusively, as long as the structure is of Manhattan geometry and embedded in a uniform dielectric material.
    Downloads: 1 This Week
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  • 10
    Extremely Lightweight Beat Detection Algorithm - BeatDetektor uses a very simple statistical model designed from scratch by myself to detect the BPM of music and provides real-time feedback useful for visualization and synchronization.
    Downloads: 0 This Week
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  • 11
    An implementation of Bruhn et al.'s fast variational optical flow algorithm using the OpenCV image processing library. The code calculates dense flow fields with a user-specified level of precision.
    Downloads: 1 This Week
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  • 12
    An implementation of ray tracing algorithm.
    Downloads: 0 This Week
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  • 13
    wxMorlet implements the new algorithm (see "Documentation") for the computation of the continuous wavelet transform with the Morlet wavelet. wxMorlet calculates it as a numerical solution of the proper PDE and represents the results in a graphical form
    Downloads: 0 This Week
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  • 14
    callgraph is a project that provides an algorithm for an optimal vertex positioning of any connected graph in 3D, as well as the library and sample application for viewing graphs in 3D.
    Downloads: 0 This Week
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  • 15
    The Hardware Assisted Visibility Sorting (HAVS) algorithm is a GPU-based, direct volume renderer for unstructured grids. The algorithm operates in both object- and images-space and includes a sample-based, dynamic level-of-detail algorithm.
    Downloads: 0 This Week
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  • 16
    vuVolume is a framework for volume rendering algorithms in C++. When creating a new rendering method in vuVolume it is possible to just concentrate on the actual algorithm and let the framework take care of the more administrative tasks.
    Downloads: 0 This Week
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  • 17
    PyPotrace is a Python programming language binding for Peter Selinger's Potrace raster to vector conversion algorithm. No separate Potrace library or application required!
    Downloads: 0 This Week
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  • 18
    AtomVox is an OpenGL accelerated terrain engine, which based on a 6dof Voxel landscape algorithm. Fast raycasting and segmentation algorithms. Optimized core-code .
    Downloads: 0 This Week
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  • 19
    Open Worlds VR is a general, visual and interactive simulation platform, designed to support thousands of independent actors (objects). It also implements a strong peer-to-peer networking algorithm to allow multi-computer processing of a single large simu
    Downloads: 0 This Week
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  • 20
    Hardware-optimised library for Area correlation algorithm
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  • 21
    Mizore is a suite of evolutionary algorithm tools used to create and simulate artificial neural networks for solving temporally expressed problems.
    Downloads: 0 This Week
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